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Has promise! I played through the first several levels, and there are quite a lot of different 3D parts that you had to add in such a short time -- the rigged character animation, moving platforms, the robot etc.

  • I had a strange jitter after jumping across to the platform to complete the second room of the first level, which might be worth looking into?
  • I also noticed that if my mouse wasn't in the center of the screen when the game started, it could be hard to rotate the camera towards a sensible position. Maybe you could define camera rotation relative to the center of the screen, no matter where your cursor was when the game started?

In any case, great start to a 3D puzzle platformer!