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(+1)

Finally beat the game! Too bad I can't bring Spaghetti Ninjetti to justice.

Teleport out of dungeon after boss is a major time saver, even though I have to grind down with the slime afterwards. 

Map design and exploration is awesome, too bad I got too scared of exploring too much and get my level way down lol. Maybe you can make blocking enemies respawn on the side, so you won't have to fight them again every time you return to town and back.

Combat balance is good, I usually only uses normal attacks though because most of the party only uses TP skills and TP somehow decreases the more you walk.

The ending is peak. We want New Game Minus!

Thank you for sharing this game!

(+1)

Thank you for your feedback!

I am glad you enjoyed the game - the biggest challenge was the balancing for sure. 

It's incredibly difficult to balance a JRPG conventionally, never mind trying to do it with reverse progression as I did but thanks to yourself and others giving constructive feedback I was able to improve it to give you all a game that did something a little more out of the box in terms of gameplay and mechanics. 

Glad you got to the end though - out of all the project, making the ending scene was my most fun and proudest moment  so I'm happy you enjoyed the ending.

As for New Game Minus - I really wouldn't know where to start (or end?) with something like that but if I get enough suggestions I may make a small update in the future (or past - seriously , stop it now) - who knows? :)