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Commander Ruby's Journeys's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals & Audio | #27 | 1.743 | 1.800 |
| Theme | #27 | 1.420 | 1.467 |
| Polish | #28 | 1.678 | 1.733 |
| Gameplay | #29 | 1.549 | 1.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good game. It was interesting to play.
The concept of the game is interesting and has potential. However, it's not very clear what to do in the game, so a small guide or tutorial would be helpful. Camera control is extremely difficult with 1600 DPI settings, making it hard to play comfortably. Additionally, the character animations seem to be broken, and the progression mechanics are unclear, making it challenging to understand how to advance in the game. With some adjustments and clarity on these points, the game could be much more enjoyable.
Camera controls are very hard. Otherwise good game
I stopped playing because the camera controls were too hard
Good graphics for a platformer, but the camera is not comfortable
The game looks fun to play !
Unfortunately, the camera sensitivity was extremely high, i was able to look around, so it was kinda unplayable for me <.>
Overall, well made !
The gameplay is really fun! But the camera movement gave me a bit of motion sickness.
Has promise! I played through the first several levels, and there are quite a lot of different 3D parts that you had to add in such a short time -- the rigged character animation, moving platforms, the robot etc.
In any case, great start to a 3D puzzle platformer!
The major problem I had with the game is how little I can see especially when I got higher up. I think if it had a different camera angle or if it was zoomed out some more it would be a lot better. I also didn’t see any story to tell what was going on.