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A jam submission

Commander Ruby's JourneysView game page

Submitted by Daniel Rozek — 4 days, 22 hours before the deadline
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Commander Ruby's Journeys's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals & Audio#271.7431.800
Theme#271.4201.467
Polish#281.6781.733
Gameplay#291.5491.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Good game. It was interesting to play.

The concept of the game is interesting and has potential. However, it's not very clear what to do in the game, so a small guide or tutorial would be helpful. Camera control is extremely difficult with 1600 DPI settings, making it hard to play comfortably. Additionally, the character animations seem to be broken, and the progression mechanics are unclear, making it challenging to understand how to advance in the game. With some adjustments and clarity on these points, the game could be much more enjoyable.

Submitted

Camera controls are very hard. Otherwise good game

Submitted

I stopped playing because the camera controls were too hard 

Submitted

Good graphics for a platformer, but the camera is not comfortable

Submitted

The game looks fun to play !

Unfortunately, the camera sensitivity was extremely high, i was able to look around, so it was kinda unplayable for me <.>

Overall, well made !

Submitted

The gameplay is really fun! But the camera movement gave me a bit of motion sickness.

Submitted

Has promise! I played through the first several levels, and there are quite a lot of different 3D parts that you had to add in such a short time -- the rigged character animation, moving platforms, the robot etc.

  • I had a strange jitter after jumping across to the platform to complete the second room of the first level, which might be worth looking into?
  • I also noticed that if my mouse wasn't in the center of the screen when the game started, it could be hard to rotate the camera towards a sensible position. Maybe you could define camera rotation relative to the center of the screen, no matter where your cursor was when the game started?

In any case, great start to a 3D puzzle platformer!

Submitted

The major problem I had with the game is how little I can see especially when I got higher up. I think if it had a different camera angle or if it was zoomed out some more it would be a lot better.  I also didn’t see any story to tell what was going on.