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Well done.

I think it could use a tracking/follow camera to give a better feel of exploration to the game.

Game seemed to go way too dark for me so I quit.

Colours seemed dark and muted and could use some shadows even baked or sprite drop shadows.

Suggestion maybe start bright and cheerful before going dark although I think the mission could be take down enemies (wolves, eagles) and not bunnies?

I’m just kind of confused on a lot of these points

I don’t know what you mean by a “tracking/follow camera” as the camera does follow the player so I don’t know what you are referring to here

Gdevelop doesn’t support shadows right now, that I can understand as a misunderstanding (but yeah the game would be nice with shadows)

This part I am really confused on, the game does start bright and cheerful and becomes dark when you go to the cave that’s just fact, and you attack other rabbits because this is a horror game, it’s subversive horror that was the whole point of the game

I just want a clarification on what you mean with some of these points because I don’t really know what you are trying to say.

A third person chase camera that follows behind the player's character.

There is an old school approach where you put a circular semi-transparent shadow texture on a quad under your characters feet.

To me it seemed dark before the cave, could just be monitor brightness settings, check what other people experience.

And the theme was too dark for my taste, but that's just me.