Wow, it´s a great game. The physics are akward, and sometimes the forg traspases the glass hehe. But, at least, I reached level…4 I think.
Visuals and audio are fantastic. Gameplay really cool for a 3 hour game. Frustrating but fun!! ^^
Edit: Having little more time to comment!
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The idea of a “speedic” frog into a terrarium in a bottle is perfect for this gamejam. Also, the visuals are cool, and the music introduce the player in a cozy puzzle game style. Simple but very aesthetic background for me. Maybe could be better if it is a little blurry when the game starts? Could be :)
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The gameplay lacks of pollishing, but it´s normal on 3-hour games. In my projects are also this kind of problems. In developing games, the physiscs are the worst for me. I don´t try to make games with physics and collisions, it´s frustrating, caothic… Argh. XDD.
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Level Design. You did a lot of levels! It´s fantastic and they are challenging. The point is that sometimes are really complicated because of… physics XDD
For me, a 4 of 5 in all aspects!