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This is amazing, most original idea, most fun gameplay, most polished game overall. and you did this all by yourself. It even has cool story. This is amazing.
now to the nitpicking.

I was stuck for quite some time on the last checkpoint because i did not realize enemies were respawning, so i was trying to clear them before getting to boss

enemy bullets feel very unfair, first they go trough walls (so does players but still, feels unintuitive) second and this is what makes them very hard to avoid, the camera is centered so there is not time to react. it is considered a good practice to move camera ahead in direction of movement to give player reaction time

and game hanged after i tried to start it after beating it.

but that is really nothing compared to how good this is.

Really appreciate the kind words, annd thanks so much for playing until the very end!

These are great points, and I added them all to my todos: (a) I’ll make respawning clearer (eg they pop in with some animation, (b) I’ll stop bullets at platforms so it’s not as crazy and more sensible, (c) I’ll advance the camera to be slightly ahead of where the player is going, hasn’t realized this was happening in most platformers but now I can’t unsee it! (d) I’ll look into the hanging restart. I haven’t seen this before but given how jank my code is, I wouldn’t be surprised if there’s a glaring issue LOL

Thanks again, this is invaluable feedback.