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Fun puzzle game! I really enjoyed your graphics and audio here—I mean your game has living, crawling bread in it! 

A few thoughts here:

  1. I'd be curious to see how your game would play differently if you didn't have the living bread or if there was a little more predictability or pattern to how they navigate each stage. I sometimes found myself getting trapped and needing to restart due to their seemingly unpredictable movement. When this happened late in a stage it was frustrating, and especially in your later stages where the hallways get narrow and there are lots of creepy crawly baguettes on the scene.
  2. Many of the stages had great puzzles, but it didn't feel like they were always in ascending order of difficulty. Some of the third chapter stages looked more menacing than earlier stages, but felt simpler and easier than some of the earlier ones.

I'd be curious if your engine could be updated to support gamepads? I tend to play with one here when it's supported, though I'm not sure if that's a common thing. Thanks for making and sharing your game—I had a lot of playing this one end-to-end!