Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very interesting concept and executed really well! I love the 1-bit graphics and color scheme. I played with the mouse since I wasn't on mobile, and had some slight issues when I would drag the mouse outside the bounds of the screen, even slightly, would stop tracking and ended up feeling unresponsive or result in a misfire. I'm sure on mobile it would feel more intuitive because obviously you can't drag your finger outside the screen. A fullscreen button would also help remedy this slight issue on the smaller window.

At first I thought I had to play it like golf where I launch and wait to see where the ball lands for my next shot, but I quickly realized that results in a lot of damage, so it's actually better to rapidly toss it and catch it mid air. This made it feel a bit less strategic, but definitely faster paced.

Overall it was really fun! But I also didn't really want to replay the levels I already beat, so I intentionally spiked the extra balls down the trash chute a few times so I could proceed :P

Nice polish, the music fit well and the theme interpretation was interesting! Very nice work!

Ball spiking was my preferred method of quickly advancing to the next level while testing the different transitions between levels XD

I’ll look into handling the screen boundaries differently; I feel like those are going to be tricky to handle here, but maybe I can safely pause the game somehow? Ideally going out of bounds with the mouse shouldn’t fail a round!

Thanks for playing and for the feedback here; I ❤️ Alchemy Jam!