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Turret Survivor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 4.071 | 4.071 |
| Fun Factor | #1 | 4.286 | 4.286 |
| Audio | #2 | 3.857 | 3.857 |
| Overall | #8 | 3.595 | 3.595 |
| Theme Implementation | #14 | 3.643 | 3.643 |
| Visuals | #20 | 3.357 | 3.357 |
| Special Object Implementation | #60 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme: Adds more upgrades, more enemies and more chaos through out the game
Special Object: The upgrades are hidden behind doors.
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Comments
Couldn't quite beat it on my first try, but barely won when I tried a 2nd time! So difficulty was just right.
Theme is quite solid since the enemies, enemy types and turret upgrades are added over time. The doors were kind of forced as in they didn't make any difference to the gameplay or anything, could've been anything else as well. (The door sprites looked good tho!)
The sound effects were great, this kind of game would feel very empty without them. I read in another comment that it was your first time making music? If that's true you did AMAZING!
I'm a musician so let me break it down
a littlefurther:+ There is no random dissonance or unintentional weird note choices which are typical when I hear someone's first electronic track.
+The sound choices are all solid and nothing feels too out of place.
+Important for a game, it doesn't get annoying hearing it on a loop while playing the game. Also it isn't obvious when the song loops (Like a weird pause or something where you can easily hear "oh here it loops")
+I love the lead synth doing the slides/bends, it really makes the track " lift off "
+The drums aren't just a kick/snare loop and you have some details there.
+The biggest plus is you have DYNAMICS and CONTRAST between the song sections, the drums go in and out. Melody stops playing as well. You have different combinations of the instruments playing so it feels fresh as the song goes on!
Now there's still stuff that could be improved, but these wouldn't be as relevant to game jams more like making music in general:
- The mixing, while not bad could be better. I think it works since you have so few instruments and good sound choice. (Each occupy their own frequency area quite nicely)
-Arrangement wise you don't have any instrument playing chords. Songs often have at some points some kind of comping instrument playing chords. Not having any can make it seem hollow. (Having chords can complicate mixing however since chords are often in a similar frequency range as the melody. )
-You could add more effects like delays or maybe a modulation effect like flanger/chorus for some part. This is common in electronic to have more contrast and movement. Also doing automation on these effects and pan/volume etc. is what really makes a track pop!
But yeah the music "negatives" are major nitpicking, I'm jealous you did so great on your first time.
Solid game entry, sorry for the novel about music in the middle in my review haha
Thank you for your praise and fair criticism! Im happy to hear you thought the difficulty was just right, balancing the game was not easy.
It's actually not my first time making music, but it's the first time I'm happy with the music I made! I usually struggle with coming up with something more than just 8 bars. Maybe the time pressure of the game jam helped, I had to be quick to make the song and didn't have time to think so much, haha it felt like a happy accident!
I really appreciate your music tips, having contrast and dynamics is something I will keep having in future songs. If you had to add chords to this song, what instrument would you use? Some kind of synth? I will try to add this after the jam and see if I can't make it more "full" :D
I can relate to the fast time pressure and just keeping the first thing you made having a positive impact when making music. If you hear your own idea too many times it's very easy to get stuck and not know where to go from there.
The most typical and easiest would be a "Synth Pad" sound, these usually play long chords, only changing when the chords in the composition change. Usually that's when the bass changes but that's not a rule.
The more advanced option is a "Poly Synth" sound where you play more of a rhythmic idea or even a riff. The most basic form of this would be a "Stab" sound playing each time the snare drum hits. (and maybe with a few filler rhythms for variation.)
There's a bunch of different "Layers" that can be added depending on the specific genre of music.
Of course all of these should be layered and left out for contrast when the music needs it!
Edit: One more way to add harmonic information is an "Arpeggio" These are common in chiptunes/video game music since the old hardware couldn't play chords. Arpeggios add a lot of energy and forwards momentum to a song, maybe try them in some song too!
I won!! Great submission! well executed, felt great to play!
Wohoo, congratulations and thank you so much!! :D
Very cool game, I loved the effects when the burst happened :D
Thank you, glad you liked it! :D
Really fun to play, the art and sound effects are great! The explosion and slight screen shake when eliminating an enemy was really satisfying! Great game :D
Thank you, I put a lot of the time into the sounds!
Hey I really enjoyed playing this game. Love the sound effects!
Won with 20hp left 😮💨
That was really close!! Thank you for playing, congrats on winning :D
Pretty fun, the gameplay feels well-polished :D The music and sfx really fits well!
Im glad to hear it! I made the music myself and it's the first time I'm happy with how it turned out :D
Damn that's impressive! May I know what software you used to make that music? >_<
I used https://www.airmusictech.com/virtual-instruments/hype/ for virtual instrument (it came free with the midi keyboard I use) and I use Reaper as a DAW :)
I adore this one, so much polish and depth in such a tiny little game. Seriously great work on this one.
Thank you for playing and your comment, I appreciate it!
I love this game really good job!
The explosion from when an enemy is defeated is very satisfying as well as the sounds!
The only slightly negative thing that I could say is that the special object isn't very important. It is more just visual. But I love it either way!
I rooting for your game to win!
Thanks, I really appreciate it!
My idea was to "hide" the upgrade behind the door, and the player would have to guess which one to pick with only a small hint of what was behind it, but I know my implementation of this didn't really convey that idea, haha.
Thank you so much for playing, Im glad you enjoyed it!
This is a top notch game. 5 stars for fun factor and gameplay. Superbly well done.
Thank you kindly! Im curious, how far did you make it? :D
I got all the way until it said I won the game. I was starting to run out of power ups to choose from!
Congrats to winning! :D Balancing the game was the biggest challenge I was wondering if I made the game too hard or too easy.
Can be a difficult thing to do. I thought it was just right.
I love it! Really fun game and it feels like the most polished I've tried so far. Might be my favorite game of the jam. Only issue I've had is the lag when starting the game, but I don't know if you can do anything about that and after a few seconds everything ran smoothly. I hope you take this further and keep working on it!
Wow, thank you so much! So glad to hear it since I tried to focus this jam on polish :D Thank you for playing!
Im aware of the lag, but unfortunately didn't have time to fix it... Something about loading the gpu particles for the explosion.
Luckily it's only once in the beginning!