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Thanks for playing and for the great feedback!

The idea behind the slow/fast movement is that they balance each other out over time.
So if you accelerate a lot, braking power increases – and if you brake a lot, your ability to speed up improves. If you do nothing, they slowly stabilize.

I wanted players to strategically decide when to brake and when to speed up – kind of like managing your own descent style.

But you're totally right — it’s not quite there yet. Something’s missing to make that mechanic more fun or clear.

Maybe some kind of power-ups that shift the balance or allow temporary overrides could help.

Either way, I’m really glad you enjoyed it! And thanks again for the honest input – super helpful! 😊