Thanks for playing and for the great feedback!
The idea behind the slow/fast movement is that they balance each other out over time.
So if you accelerate a lot, braking power increases – and if you brake a lot, your ability to speed up improves. If you do nothing, they slowly stabilize.
I wanted players to strategically decide when to brake and when to speed up – kind of like managing your own descent style.
But you're totally right — it’s not quite there yet. Something’s missing to make that mechanic more fun or clear.
Maybe some kind of power-ups that shift the balance or allow temporary overrides could help.
Either way, I’m really glad you enjoyed it! And thanks again for the honest input – super helpful! 😊