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Tooty, Come On!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics (Art or music) | #6 | 3.774 | 3.846 |
| Your personal opinion | #8 | 3.472 | 3.538 |
| Overall | #9 | 3.510 | 3.577 |
| Innovation | #16 | 3.170 | 3.231 |
| Use of chosen theme | #19 | 3.623 | 3.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Mo' Mummy
Any pre-made / AI assets used (if applicable)
None
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Comments
Great style - everything looks and sounds really cool, coherent and funny. It was easy to jump into with its simple control scheme and easy to understand upgrades and enemy behavior. I kinda wished for a "end turn" option because with upgraded speed often times I found myself walking back and forth to move enemies to a desired position.
What a simple but absolutely well-crafted game! It has soul! Thanks!
The Eye of Horus lasted woefully shortly, I barely ever got to kill some of those bloody scarab monsters. Great sound design, nice art, good game design. Even upgrades! Great job!
What a fab entry. Love his little animation, and the gradual power scaling of having more attack time. I dig procedural nature of having to calculate how many moves you can do before an enemy moves, it makes every enemy encounter a little puzzle ✨ Sidenote: How have i never heard him be called tooty before!
hey thanks glad you enjoyed it! yeah i had a lot of fun making this one, it came together nicely in the end - its my partner who can take credit for coming up with the name tooty haha - cheers, really fun jam, nice one
I liked this one. I stopped at level 20 because I had abused speed upgrades and it got a bit samey but it was a fun time. Also, the name is excellent!
Fun game! It is challenging but not too hard, without any explanation on the UI it was hard but able to figured things out eventually, the music and the monster sound effect is spot on! Great job!
cool game nice graphics
I got to level 28!
This is a well done submission!
High quality, good cohesive design, and easy to understand how to play.
I started speeding up around floor 30 as it stopped adding new elements. Ended up charging into too many enemies and running out of health at floor 34 :)
Overall very nicely done. Great job :D
Overall, very well polished game! I stopped at around 27, as the repetition of it started getting to me. Eventually you get to a point where it seems really hard to die, I only upgraded speed so I could kind just walk around forever to get where I needed to go. Art style and concept was great!