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Ranarh

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A member registered Feb 08, 2024 · View creator page →

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This hurt to read, we all hoped the world had gotten better than that. I am sorry you had to endure this. I wish you strength. Keep making art please.

No problem, approved!

That's the way of things, I suppose. Happy you had some fun! Even if you may not have made any memories.

Do plants count, can I make a desktop plant?

Buttons are not fully functional in the prototype. Instructions and controls are on the game page, sorry if you had a hard time. This is only a prototype, a proof of concept. I did not feel that  full ingame tutorial was a good use of my time at this point but obviously I need to rethink that. Thanks for playing.

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Indeed, I have been missing adding them to all versions of this series. Done!

I got seven downs, then got stuck on Australia because hints or not I couldn't get past it. In principle, I like it. I first got a bad impression bacuse of the pixellated look in windowed screen but fullscreen was better. With, I don't know, humane puzzles :D this would be something I would gladly have running during the day.

Stupid floor made of soap!

The running and jumping is nice enough, I liked the tone of the dialogue. It was funny alright, but also frustrating to get to the every-trap-in-the-box level :D But I lived. Eventually.

Obviously the game can use a more assets. Even if this aesthetic is what you#re going for, the contrast isn't always great (the first spinning blade I avoided by accident and only afterwards wondered what that shower of sparks was I just ran through because I didn't see it). Personally I am no friend of pixel fonts, but that's your choice, really. Overall, fun!

I did try the web version and sadly I didn't make it even through the tutorial level because I did not understand how to get across the single dark tile after the fire pits - I tried switching this and that and collecting this and that and died a few times; I tried finding out if your game page has something helpful on it but if it does I didn't find it. 

I like the premise of the game, handling two worlds is always  fun puzzle concept. Since I did not come far I am not sure if your game has that special spark.

I found the movement slow, and it did not take my input when I felt it should. I can see this game being fun when it runs smoothly though.

There is some room for more combos and with more time for better hat styling I think multi-stage combos would be fun too (e.g. make a cherry and banana hat, combine two for a banana-cherry-strawberry hat etc). And physics. Physics are scary. Thanks for playing!

Those were fruit hats, I'll have you know ;) I only had three days because I forgot which day the jam started and sadly this jam version only has  a fraction of the features I would have liked - but there's always after the jam. Thanks for playing!

Ah damn, I thought I killed enough surplus hats to solve that problem, thanks for finding it. Hats disappearing however is a new problem, I shall investigate. Thank you!

I had fun. Nice detail that I could choose a character! The movement is technically janky BUT this is exactly how pushing a shopping cart works, so, points for realism :)

Very sophisticated for a week-long jam. Lovely background story, good eye for details, great art. I did find it a bit tedious after a while; maybe I would have felt more rewarded if I had managed more than two glasses per day max? But the pace does feel good the for narrative, so I am not complaining.

This was so cool! And cute! I am a  cat detective! And I get bulkier from carrying more! It is hilarious and adorable and really well made. My only gripe is that the font was barely legible for me.

Nie classic gameplay. That is one adorable bunny. I liked choosing which fruits give me what bonuses and it was hypnotic enough to stay in for quite some time. Good job!

This is HARD! I got ducked right after spawning a  lot and I don't think I exactly saved thw world from insane fruits and ducks but I did have fun trying. Cool choice to offer different characters and the short matchtime is also well chosen.

I love how the slime squints to take a bomb. Speaking of which - the fruit cannon has BOMBS?! Who greenlit THAT?! :D

Well, it does deliver on its promise, I got to punch stuff. And I won. What's not to love?

That game page background is murder :D It took me a moment to learn to ignore the line between character and crosshair, but then I could mow down the treacherous cherries and whatnot easily. I didn't get that far - can I get something for my currency later?

So. Many. Snails. It was fun!  A little slower than I like but it was fine. Adorable art, too!

Highly adorable! I was devastated when I confused grey and yellow and one customer went off all sad... I loved paying this game. I understand the reasonning behind the pause counter and I liked the maracas too, but they tried my patience too much. But extra points for allowing me to pet all animals!

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I cannot fathom how anyone could come up with the idea to NOT teach deaf people sign language. Of course it's a great benefit to us hearing folks if you guys speak, but that doesn't help you at all, does it? And I cannot imagine how hard it must be. Gah.


Anyway, wonderful zine as always, very pretty, too.

Yeah, it's lacking most onboarding right now, there would eventually be smaller tasks to complete for players to get the hang of things. Thanks for the encouragement, I will keep working at it for a bit longer.

Thanks for taking the time. My main concern was trying out the game concept with and audience, not the funcitonality of the software itself, but maybe I should have simply left things out instead of showing currently empty menu options. I made  list of things to fix, I knew some of these issues, others were new.

I am glad you find the concept itself interesting so I will focus on polishing this preview enough that people can play it without too much pain and take it from there.

From the second round onward I either missed the whole point or my damned employees were just... doing their jobs or somehting. I really like the presentation, the boiling lines style, the little quips about the emploeyees and I sometimes just ran my mouse around to see my boss hand moving too. Great eye for detail, nice game!

The interface was a bit difficult to use, I didn't know when to do what in the first few steps and managed to lose all my cards before meeting the cranky green guy. Otherwise, nice presentation  and good use of the theme.

A bit on the complex side, can't believe you made this alone for a jam. I could've done with more onboarding as I lost a few good men penguins to sabotage, but hey, good sport.

Aw man, everybody has it out for me, feels like shopping. Nice little game! Great to see people using Kenney's assets to such good effect.

Not the most innovative core mechanic to clear the numbers this way but you made great use of it, it helps get into the game quickly and I love your theme interpretation. The retro presentation is nice. I am not sure - maybe I didn't pay attention - if the example actualyl played during the first few tutorial steps.

Playing this made me feel like an extra in Ready Player One ;) It was fun, the looks were nice, good use of the theme. Well done!

Thanks for streaming and offering! We made We Trust No One, a memory game in a comedic dystopian setting: https://ranarh.itch.io/wetrustnoone and my Discord is jnl3305 

Thanks for streaming and offering! We made We Trust No One, a memory game in a comedic dystopian setting: https://ranarh.itch.io/wetrustnoone

It's not finished! I am calling this part one and there is one more story beat. Also, did it end on the skatepark? I had more after that. Argh. Narrat is a new engine and I was only half paying attention, I will check. Thanks!

If you, like me, love snappy combat choreography, you really cannot miss John Wick. If you're one of the watchers who zone out when fighting starts, you can go without.

I have a lot of my "Sandy Ollie" ready, but the final chapter is not done yet. I was wondering: it's probably okay to submit and update our games until deadline?

Good points, I do have answers but none of them are implemented yet. Glad you like the art. Thank you!

Going astonighingly well for the first almost three days barely being there! Main mechanic almost implemented, lots of subsystem on place, even got an ANIMATED TITLE SCREEN :)

I agree with prevous comment, it was pretty easy, but the game has potential. Also, standing applause for presentation, the game and gamepage look amazing!

That's very encouraging, thank you. Yes,  a longer game would provide some more interaction with the robot guide - it has a ton of lines already but nothing to say them to ;) I will also look into the inventory you mentioned. Animating the collectibles is also a good idea!

Can't beat otters! I look forward to trying this! Nice presentation, too.