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Ranarh

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A member registered Feb 08, 2024 · View creator page →

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Thread closed!

I have found my composer for this jam. Thanks to everybody who replied!

I would love to make a zine about lucid dreaming, but I am not 100% clear on how strict the theme of hypnosis is. I feel it's at the very least a close neighbour, but don't want to bomb the jam with unrelated rubbish.

No problem! Approved!

I love that you take over for each other when the game is too much - I have so many games I only ever finished because I didn't play alone. Sheesh, being a lone adventurer out there is so creeeepy, almost all the time! Thrilling once it's behind me but damn if I ever not turn on the lights in the hallyway at night after zombies, demons, and whatnot have been heroically defeated...

I am sorry that I cannot give you more help than the link I posted earlier. It should be on the main game page where you can first go to the downloads. if there is no button then this is not up to me and you must contact support.

/docs/buying/already-bought?

There should be a Steam Key button below the download buttons at page bottom.

If you mean the Steam keys, there should be enough (although I have never had such download numbers as now and have been doing double shifts on bookkeeping ;)). 
If you mean claiming the game on Itch.io? Then I am not very well versed in what could be your issue. By claiming the bundle as you likely did to get the game, as far as I know, it should be available in your library, which I believe is "having claimed" the game.

I second this, I would love some!

Steam keys have been replenished!

Steam keys have been replenished and are available to all buyers.

What will be the categories for ranking?

The rules don't say so. Experience shows that web builds are easier to play which means better chances at being played and rated. But that doesn't mean non-web builds don't get played.

Thanks so much for some much-needed praise after losing an hour on not realisisng I was scaling sprites and their parents separately and nothing could reach anything :D

The link leads me nowhere?

Thanks for offering! A few things: This is a jam, it's not paid - of course you get all the credit I can give you. The jam runs for ten weeks from now, so please be aware that there will be more than two songs and ten SFX to make. I don't mean to sound greedy, it's just a bigger jam project. You can get a first glimpse of the world Genius Loci here: https://ranarh.itch.io/genius-loci, which is pretty unorderd (sorry!); this will be the first visual game for GL, after textadventures and blog articles.
Contact me on Discord #jnl3305 or via email at hallo@triple-games.com for extensive detail, please!

Your posting sounds perfect! For the Seasonal RPG Jam, I am looking for a composer who is comfortable doing orchestral music, as well as SFX, for a slice-of-life game in my original high-fantasy world Genius Loci. I can promise a good work ethic, and creative freedom with guidance. 

This is the jam: /jam/seasonal-rpg-game-jam-1 
You can reach me via Discord #jnl3305 or email at hallo@triple-games.com

Set up a jam via Dashboard, write a friendly and informative jam description, post the dates around your channels, Reddit, etc. Some people expect a discord but it's a nice-to-have. And then wait for people to come! If you know places where people already love your theme, make sure to let them know as well. Don't take it personally if it stays small, and be happy if it blows up!

I am looking for a composer who is comfortable doing orchestral music, as well as SFX, for a slice-of-life game in my original high-fantasy world Genius Loci. I know many of you are not exactly itching to do this run-in-the-mill stuff ;) I can promise a good work ethic, and creative freedom with guidance. 

I always find a spot for any colour! I really like not being precious with them and just chucking them at whatever and trying everything. To the extent that sometimes I miss the bad stuff when it's finally gone :D

Cheese and crackers, don't people need months to make THIS MUCH content?! certainly a lot of fun to beh had, I was a little overhwhelmed by the sheer amount. Good job!

Fascinating visual style and perspective (maybe the purple glob monsters stood out a little) Reminded me positively of Iris and the Giant. Oh, also, neat game design :D Good job!

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Cool idea, I liked the buildup along the chain a lot. Nice presentation, too. I did dearly wish it was running faster though ;)

Agree with previous posters, this has a lot of potential. I laughed  a lot at the comments on results. Good job!

I spent so much time on this - the night garden setting hit a nerve. Very satisfying and very pretty.

I broke it! I was too greedy upgrading them and got stuck with no credits for new gears, sorry, gearz, and had not enough left to connect. My poor city...

Cool concept, I had fun. Nice presentation, easy to follow.

It was a lot fun, I love the combination type of game. I wished for more room to store my creations though, or more basic items combos, it seemed a long way around to combine several things and every customer wanting the higher-tier servings. But it's cute and feels pretty complete, so buen juego!

That is one heck of a lot of content; I feel like I missed a bunch of abilites... it didn't feel like I had all that much to fear. Maybe it's just not my genre. Still, good gaming experience, can't argue wth the sheer number of explosions!

Cute and simple fun. I struggled with the strong zoom and inverted mouse axis but I had fun directing froggy across so many life or death situations.

Who doesn't love snake; sadly the move per interval jerk made my eyes hurt and head spin so quickly I couldn't stay in the game for long. Nice graphics though.

Cool idea. I did not have the patience for the rotating paddle ;) but this is  a kind of game I will spend my day on instead of working like I should. Which is a compliment. Nice graphics, too.

I agree that it's nice to get the classics in fresh coats. Also agree that it could use some more spice but I was happy enough clearing a board.

I had some difficulty picking up a piece once where I think it overlapped badly wiht the piece under it or some such. The idea of throwing ever more pieces a the player is pretty neat and who doesn't love picture puzzles. impressive result for training Defold!

That would probably be sensible icons, yes, I will try to incorporate that if I get around to a  post-jam version. Hm, maybe add the buttons or animations to the intro to inform players better... ? Yes, ITST? was a big inspiration!

Haha, yes, the new event manager job is certainly not for the faint of heart! Thanks!

You charlatan - have you any Idea. How. Much.Time. I spent on this? 

:D Can't say I was any good at it, but it was a lot of fun. Great job!

Hey, I got the good ending right away! Very happy! Nice to se a classic mechanic embedded in a little story.

Sheesh, I am actually a decent pool player so I thought I'd be better at this :D It was fun, the minimalist graphics fit nicely, it was fun to spawn the heck out of the orbs. Good job!

The game idea is very nice, I was more adventure-annoeyed at the spiders ("Hey, I am WALKING here - did you just BITE me?!") than scared. Much more scary were the hordes of goblins (?) suddenly trooping through the place :) Sometimes I had issues with the shooting - when to let go and where to aim but that was probably adrenaline. Great game, I had fun.

I really love the , whatsitcalled, retro feels liek the wrong term, neo classic maybe, with the letters ordering themselves through the entire character set? This looks like a  nineties game but fresh and polished. I also always loved the pipe sorting puzzles so I really liked this one. Good job!