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A jam submission

WESDView game page

​Simple ragdoll physics game where you have to bring the orange box to the green destination zone
Submitted by paweljarosz (@pawel_developer) — 10 minutes, 30 seconds before the deadline
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WESD's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design - how good idea and mechanics design is#253.2413.241
Overall - main category#263.1383.138
Presentation - how game looks and sounds like#522.8972.897

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Wavedash Challenge - provide link to your game on Wavedash for the challenge:
http://-

Heroic Labs Challenge

No

Photon Challenge

No

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Comments

Submitted

Controlling a ragdoll with four keys is a funny and readable idea, and the pastel art with thick outlines is very clean. The domino and bowling levels fit the chain reaction theme nicely. The early levels can be cleared by mashing keys, so a small hint about timing or limb order would help it feel like a puzzle sooner. I also could not tell what each Workshop upgrade changes, so a short description would help.

Submitted

Finally finished level 20! What a torture! 😂

Submitted(+1)

Pretty unique mechanic, almost surprising that it works. Once you get enough money to start playing with the workshop and get turbos and better springs it becomes quite fun. Beat all 20 levels. Good job for only two days!

Submitted(+1)

This reminded me of QWOP! Luckily, the clear condition for each stage is pretty forgiving, so it doesn't get as frustrating as games like this usually do. Like others have mentioned, I think adding sound effects would make it feel livelier and even more fun. I also would have loved to see some kind of message after clearing all 20 stages!

Submitted(+1)

You charlatan - have you any Idea. How. Much.Time. I spent on this? 

:D Can't say I was any good at it, but it was a lot of fun. Great job!

Submitted(+1)

Ah, just a great use of Box2D. 😄
Memory of Incredipede unlocked. I beat all 20 levels. It is a pity that previously bought upgrades do not save. I almost got stuck on level 13 because I ran out of money and my current setup was not enough to make it to the end.

Considering it was made in just 2 days, honestly wow. Awesome concept! ❤️

Submitted(+1)

Really cool and funny concept! Some audio feedback would make the actions feel even punchier, but I had a blast playing it regardless. Great job

Developer (1 edit) (+1)

Sorry for no audio, I made it in just 2 days, glad I managed to finish it even! :D

Submitted(+1)

Probably the only game from DGM26 line up that made me laugh out loud a couple of times. Irish yoga - keyboard edition ;D

Developer(+1)

Oh, glad it made you laugh! :D

Submitted(+1)

Wonderful idea, so fun to play! It wasn’t immediately obvious to me that I needed to tap on a selected item in the workshop to buy it. Very nostalgic and unique at the same time! :)

Submitted(+1)

Controlling a kinematic chain with just four keys is a cool twist on the theme. Swapping parts in the workshop changes how you move, and the clunky controls are part of the fun. Really liked the idea.

Submitted(+1)

I can’t say I mastered it, but I managed to finish all the levels ! Well done, the physics felt nice, and the workshop was a great addition

Submitted(+1)

fun to play.  I  found the best strategy was to mash the keyboard controls. It worked surprisingly well :)

Submitted

Agreed! No strategy is best strategy! :D

Submitted(+1)

very nice idea