Such an amount of content made in such limited time frame, nicely done!
Pigbert
Creator of
Recent community posts
Cool idea! The clustering orbs mechanic is fun :) I was having trouble with the mobile controls though. Especially when the orbs were near the left and right side of the playing field, there was not enough space to swipe them back to the center. I could also see this work in a not-time-limit context, something like a puzzler where you have to feed some creature a certain combination of orbs, where size (portion) and color are goal indicators.
Liked it! :) Next to more levels, I’d like to see the more detailed goal description of the level intro also somewhere in the screen of the actual level. I sometimes tried to take out all tiles, when I only had to take out the bombs. Was a bit confusing at times with changing goals, so the reminder in the actual level would help with that.
Thank you for the kind words! And we’re going to keep working on the game, with a proper options screen with sound and such as a high priority. And glad you thought the font was readable. We made our own with Fontstruct, so that we could insert icons representing the game mechanics in it. Really handy (and free) tool, I can recommend it.
I ran into a bug where the animal/plantation spawned outside the grid, and I could move the blocs outside of the grid as well. That said, I think the idea of a snake-like game where you become a a living habitat, but due to the slower tempo of the game I unfortunately never reached a habitat stage as shown in the thumbnail.
I like the idea of an arena battler where the type of attacks you do interact with one another, like a 2D Doom Eternal. In practice I found the button-switching between attack types a bit tedious to get higher chain combinations. Perhaps this could be remedied by having seperate buttons for different attacks? The auto-aim was nice! Made sure you could focus on other core aspects of the gameplay.
I ran into some bugs playing in the browser. The buttons for level 3 and 4 were not working, locking you out of progress. And since the game starts immediately after choosing a level, you've got barely any time to react. In the first level this means you (likely) fail almost instantly. A grace period would help! Also could use a reset option that does not require you to go back to the level select screen.

