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Gearz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation - how game looks and sounds like | #28 | 3.333 | 3.333 |
| Overall - main category | #32 | 3.048 | 3.048 |
| Game Design - how good idea and mechanics design is | #52 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Heroic Labs Challenge
No
Photon Challenge
No
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Comments
The gear-dropping loop and the conveyor belt filling up with +1 gears is a satisfying little economy to watch - I enjoyed buying and queuing gears while the cost climbed. I wasn't sure what happens once the belt fills up (I didn't see it trigger anything), so a clearer visual cue for the payoff moment would make the loop click faster for new players.
I broke it! I was too greedy upgrading them and got stuck with no credits for new gears, sorry, gearz, and had not enough left to connect. My poor city...
Cool concept, I had fun. Nice presentation, easy to follow.
Really great concept! I would have liked a bit more feedback to understand the benefits of upgrading the gears and the cost of buying a new one. The game feels pretty good and the music fits perfectly. At one point, I ran out of money to buy things and didn't know what to do :'( I just got stuck there.
Thank you for playing! Yes I admit, the game lacks content and unbalanced. I had to rush it just to make it through the Game Jam deadline. I will add more content in the future π
Nice incremental. But I kept bricking myself accidentally by combining too many of my pieces and losing income generation and not being able to buy any more gears π
Thanks for trying it out! The game isn't complete and unbalanced. I had to rush it just to make it through the Game Jam deadline but the final version will definitely have more content, mechanics and twists π
The game looks excellent! I liked how the gears fit into each other and turn. And I think thereβs something cool to be made of, but currently the gameplay is a bit too shallow to have longevity. Perhaps more puzzle elements, or different upgrades for the gears might fix that.
Thank you so much for playing! Yes, there's so much more I can add to the game, there just isn't enough time. π
The concept of the game is generally good, but the gameβs responsiveness really hurts the overall experience. I often have to click on a gear 3β4 times before it finally gets selected, which makes the gameplay feel extremely slow.
Hi! So sorry about that, I only had a few days to work on this project. I just pushed an update to fix the bug btw (Defold allows bug fixes). π
It's much better now.
Thank you for reporting! π
I love merge games! β€οΈ
The merge effect is super satisfying. The only thing is, you can get way too carried away and merge too many gears, leaving you with no resources for new ones. π
But overall, the game is absolutely excellent! Well done!
Thank you so much! Sorry about the bugs, I was really pressed for time on working on this. π
I feel like everybody has bugs to some extent in game jams. What matters most is the core concept idea. And yours is just awesome, especially for the mobile market. Great job! β€οΈ
Thank you so much! π
The gears turning and how they merge to become stronger gears was satisfying to see. However, towards the end of the game it did drag on and more sound effects around the gears and the town lighting up would make this sufficiently cozy
The gears turning and how they merge to become stronger gears was satisfying to see. However, towards the end of the game it did drag on and more sound effects around the gears and the town lighting up would make this sufficiently cozy
Thank you so much for the feedback! I totally agree. I could've added more mechanics if I only had more time. The original goal was to have all sorts of gears in different sizes and scales, sprockets, etc. π