Used it for another one of my games, it’s become the go-to sound effect pack for me lmao
Jupiter Wave
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Thank you, Estel, for the thoughtful feedback!! And yes, Steam is definitely in the cards (dies?) now lolol
The bugs have already been cleaned up in more recent builds, and I noted all the things you suggested.
For clearing the board, I’ll have to think about how to adjust the pacing so players have more time to set up merges. I can already imagine carefully building up a board over several throws, then landing that final die that triggers a huge chain and clears everything. That would feel so satisfying.
I’ve also been thinking about some sort of puzzle mode where you’re given a predefined board and only one or a few dice, and the goal is to figure out the right throws to clear the table. That could potentially become an entirely different game though lmao, but there’s definitely a lot to explore there.
Thank you again for playing and for taking the time to write all of this!!
Hushmellow is so chill, I play it in the background sometimes. Also used it on my game jam game and it fit perfectly!
https://jupiter-wave.itch.io/dio
Thank you!
Welcomes!
Personally, as someone who’s obsessed with incremental and idle games, this is pretty much close to perfect in terms of balancing.
I did finish the game with only 2 abilities from the skill tree not bought yet. I kept playing until those were unlocked, but I do know some people prefer these kind of game ending sometime AFTER the skill tree is 100% complete.
Had some issues deploying to Wavedash but it has been deployed successfully: https://wavedash.com/games/dio
It starts a bit too slow. But it was enjoyable. I'd work on fixing the sound since there were parts like when the wizard that shoots the blue fireballs was blaring through my speakers. Also, some feedback when the slime gets injured would be great, I didn't even realize I was dying until I was dead lol





