Enjoyed the gameplay and really enjoyed the art and animations. The palette switching was a nice effect too. Nice job!

farismmk
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fwiw I don't think it's awful at all, especially not for a first game. Trying to get these abilities to work with all levels regardless of the order they are chosen was probably a pretty difficult level design issue to solve. Either way the three you made were pretty good, nice job on getting an entry published. Keep at it!
Just did another play through (yes, the game is that fun that I came back to try it again) and I think my major critique is that rare and legendary is actually a trap at the moment. If you purchase those, it dilutes your pool, and makes your early investment into common pointless since its now much harder to get three of a kind. Not sure of a good way to balance this.
Fun and original, but challenging. Mostly because the shards are really difficult to see on the ground once they stop moving, so I keep running into them while trying to dodge enemies. I think it would be much more enjoyable if shards didn't damage you once they stop. But the controls felt nice and it was a good take on the theme, nice job!
Spent a lot of time in this game. It looks simple because of the graphics but there is a lot of depth to it. Trying to switch tasks, type as fast and as accurately as I can, while monitoring my credits, was quite challenging on the higher difficulties. Nice job balancing the progression. I beat easy/hard and tried nightmare a few times but couldn't get past wave 4.
Incredible entry, a really fresh take on a survivor like. Full marks for originality. Though, with limited ability improvements and only 10 waves, combined with the boss fights, it felt more like a bullet hell most of the time. But the downscaling was handled very well, readability was great, abilities were straightforward and easy to understand. UI was presented nicely. Overall, really nice work.
Good vampire survivor like game. Nice balance of upgrades, I ended up going full attack damage and attack speed and mowing the enemies down. But at one point I picked health degen and I never saw a health regen card after that so I just slowly died haha.
Funny bug - after my first run and restarted, I still had all the upgrades from previous run so I was back up to that level in no time, and even more powerful.
The visuals are great, has that brutal feel to it which is perfect for a scrapyard game. Nice job on the character controller too, it felt good running around and climbing hills, paired with the sound effects.
I did feel like I was breaking limbs way too easily though, even when trying to be careful with fall damage. And after the second wave I seemed to lose the ability to sprint. Maybe that was injury related, though.
Fun game! I enjoyed 3d platforming and puzzle solving. Usually I don't like to download windows builds for jams but the thumbnail and description intrigued me so I tried it out. Definitely consider trying to publish web builds in the future.
The visuals and level design were the strong points, great use of dithering.
It was a bit laggy and the character controller is a bit loose (perhaps on purpose) which made the platforming sections a tad difficult. Also hitting escape resets the level which happened to me at the end of the pens level when I went check for audio settings because the collision sounds were glitching out. And having a way to control audio in game is always a nice feature.
Lots of depth in this little game. Great visuals. The UI was fantastic, albeit a lot of information on the screen at once which was a tad overwhelming. First play through was a little rough, and I panicked at one point trying to decide what to pick for sacrifice before I realized what the candle mechanic was and it ended my run on the 4th day. But the second run it went much smoother. Well done!
As a big fan of Hamilton and also political sims, I found the scenarios (even if highly make believe) to be interesting and choices having some weight.
I played through twice and ended up with an Imperial Republic both times, so Hamilton probably would have been proud.
My only feedback is that it is a lot of text, and I had to go full screen to read it, but doing that made the text blurry and difficult to read.
Thanks for the solid feedback!
Completely agree on the cover art, I did it rushed in the last 10 minutes of the jam, I should update it though since that is allowed.
For the audio looping, yea idk, I was aware of it and tried fixing it (I tried setting loop on import settings and on the audiostreamplayer, but it wasn't sticking for some reason) I just didn't test on an html build long enough to verify. Attribution is given on the page description.















