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farismmk

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A member registered Apr 22, 2020 · View creator page →

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Enjoyed the gameplay and really enjoyed the art and animations. The palette switching was a nice effect too. Nice job!

Really cool game, I could see this being expanded into a much larger experience. It has a great core gameplay loop. Both the traveling around the map and the combat screen are well done. Some audio would have been the cherry on top for sure.

fwiw I don't think it's awful at all, especially not for a first game. Trying to get these abilities to work with all levels regardless of the order they are chosen was probably a pretty difficult level design issue to solve. Either way the three you made were pretty good, nice job on getting an entry published. Keep at it!

Just did another play through (yes, the game is that fun that I came back to try it again) and I think my major critique is that rare and legendary is actually a trap at the moment. If you purchase those, it dilutes your pool, and makes your early investment into common pointless since its now much harder to get three of a kind. Not sure of a good way to balance this.

Fun and original, but challenging. Mostly because the shards are really difficult to see on the ground once they stop moving, so I keep running into them while trying to dodge enemies. I think it would be much more enjoyable if shards didn't damage you once they stop. But the controls felt nice and it was a good take on the theme, nice job!

Nice graphics!  (however, not truly 1 bit as there are 3-4 colors in the palette).

I had to take the stairway slowly otherwise I float, but I was able to get the supplies to the teacher and win. Nice job for a first jam entry.

Spent a lot of time in this game. It looks simple because of the graphics but there is a lot of depth to it. Trying to switch tasks, type as fast and as accurately as I can, while monitoring my credits, was quite challenging on the higher difficulties. Nice job balancing the progression. I beat easy/hard and tried nightmare a few times but couldn't get past wave 4.

Very good game loop, and skill tree was well thought out. Just needs some balancing and it could be fun for hours. Really awesome entry, one of my favorites so far.

Thank you for playing and for the positive feedback, I appreciate you giving it a try even though the genre isn't up your alley.

Oof yea, that is a bit painful to discover auto harvest so late in the game haha. I actually put it second in the list to try to drive players towards upgrading that, but I think the description is just confusing.

Thank you for playing!

Very cool mechanic, fits the theme perfectly. But more so, the character controls feel really smooth and tight. Nicely done level design too. Everything goes together really well.

Good use of theme here, and nice level design. I got stuck on level 2 room 2, but perhaps it was a skill issue.

It's a creative idea for a platformer, nicely done in a short amount of time. And the illustrations are cute, I especially like the cat stabbing one.

Very cute little game, loved the walking animation on Beeble. And the simple storyline and dialogue were fun. I was only able to explore 85% of the map, for some reason I couldn't find the other 15%.

But great job overall, especially the slot machine portion. I have a gambling problem haha.

Good gameplay, dash felt good and shooting had a nice kick feeling to it. My main feedback is the viewport is very small and a bit difficult to see and play in.

Incredible entry, a really fresh take on a survivor like. Full marks for originality. Though, with limited ability improvements and only 10 waves, combined with the boss fights, it felt more like a bullet hell most of the time. But the downscaling was handled very well, readability was  great, abilities were straightforward and easy to understand.  UI was presented nicely. Overall, really nice work.

It's quite challenging, but great concept for the theme! Good use of sound effects too.

Good vampire survivor like game. Nice balance of upgrades, I ended up going full attack damage and attack speed and mowing the enemies down. But at one point I picked health degen and I never saw a health regen card after that so I just slowly died haha.

Funny bug - after my first run and restarted, I still had all the upgrades from previous run so I was back up to that level in no time, and even more powerful.

The visuals are  great, has that brutal feel to it which is perfect for a scrapyard game. Nice job on the character controller too, it felt good running around and climbing hills, paired with the sound effects.

I did feel like I was breaking limbs way too easily though, even when trying to be careful with fall damage.  And after the second wave I seemed to lose the ability to sprint. Maybe that was injury related, though.

Really cool little TD game. It reads well and is easy to  understand. And I like the tension of having to balance/trade your resources along with upgrades. Fits well into the theme and makes every wave choice feel impactful. Nicely done!

Really good for a first game, keep it up! Nice mix of pick 3 bonuses, with penalties that fit the theme.

However, vampire survivor type is a bit difficult in 3d fps since you get a lot of spawns behind you.

Definitely had me raging. I haven't beat it yet, but maybe I'll come back to it. Nice level design!

Quite fun for a first game, hope you keep making more! It is a creative idea that fits the theme well.

Really fun platformer, cool way to incorporate Halloween and the theme together. The vampire animation with double jump is a great. Grid based inventory was a cool touch for a platformer. And the dialogues were funny. Nicely done!

Great idea, fits theme perfectly. And the art and animations are all  great.

Fun game! I enjoyed 3d platforming and puzzle solving. Usually I don't like to download windows builds for jams but the thumbnail and description intrigued me so I tried it out. Definitely consider trying to publish web builds in the future.

The visuals and level design were the strong points, great use of dithering.

It was a bit laggy and the character controller is a bit loose (perhaps on purpose) which made the platforming sections a tad difficult. Also hitting escape resets the level which happened to me at the end of the pens level when I went check for audio settings because the collision sounds were glitching out. And having a way to control audio in game is always a nice feature.

Lots of depth in this little game. Great visuals. The UI was fantastic, albeit a lot of information on the screen at once which was a tad overwhelming. First play through was a little rough, and I panicked at one point  trying to decide what to pick for sacrifice before I realized what the candle mechanic was and it ended my run on the 4th day. But the second run it went much smoother. Well done! 

Thank you for playing and for the kind words!

Nice game. Controls were a bit finnicky and it could use some coyote time for jumps, but I liked the dash mechanic and level design. Also R for quick reset would be great!

I really enjoy incremental games and this one was a pleasant surprise. Very nice idea to use the dither for the burning and ash effect. The upgrades all felt like they did mostly the same thing but still, it was just satisfying to watch things burn. And it had a cool ending too. Great job!

Thanks, you actually found a bug! I just uploaded a new version with a fix.

Nice game and concept for the theme. The collision on trees kept tripping me up but I just took that as part of the challenge.

As a big fan of Hamilton and also political sims, I found the scenarios (even if highly make believe) to be interesting and choices having some weight.

I played through twice and ended up with an Imperial Republic both times, so Hamilton probably would have been proud.

My only feedback is that it is a lot of text, and I had to go full screen to read it, but doing that made the text blurry and difficult to read.

Great concept and art. I enjoyed becoming the super match maker. The dialogues were fun as were the character bios. And having to read through the bios to find the right person, and then go to the photographs to identify the correct grave was a nice little puzzle without feeling like a puzzle.

Nice art and concept, the blood dripping effect was cool, but as others mentioned I just had difficulty actually performing the spell.

Thanks you for playing and the feedback. I wish I had time to actually design some skeletons and show them on the screen!

Thanks for playing! I really wanted to have the skeleton army visible on the screen (and different skeletons for different tiers) but ran out of time to do the art.

Thanks for the solid feedback!

Completely agree on the cover art, I did it rushed in the last 10 minutes of the jam, I should update it though since that is allowed.

For the audio looping, yea idk, I was aware of it and tried fixing it (I tried setting loop on import settings and on the audiostreamplayer, but it wasn't sticking for some reason) I just didn't test on an html build long enough to verify. Attribution is given on the page description.

Nice survivor like, movement felt good, and you picked a good set of upgrades for a small jam. I went heavy on orbit skulls first then finished off with wil-o-wisps.

Classic memory game, nicely done! Fits the theme well.

It did take me a moment to figure out that I had to click on the squares themselves. Some type of hover/pressed indicator could be a good idea.