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A jam submission

FuseView game page

Submitted by Vlad NY — 4 hours, 31 minutes before the deadline
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Fuse's itch.io page

Results

CriteriaRankScore*Raw Score
Overall - main category#293.0913.091
Game Design - how good idea and mechanics design is#303.0913.091
Presentation - how game looks and sounds like#512.9092.909

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Heroic Labs Challenge

No

Photon Challenge

No

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Comments

Submitted

I thought it would be easy and then I got stuck for 10 minutes on level 12 , very good job on your part, there’s a lot of depth to it and it’s confusing in the way a puzzle game should be, good job ! (still got it ! not sure why it didn't clicked earlier) 

Submitted

Was a bit disappointed that the fireworks did ‘t fly away at the end of every puzzle ;) Nice reverse take on the puzzle game that usually involves pipes and water! One thing I’d make more clear is that the inventory has a second tab in some levels, that gave me a headscratcher as I couldn’t find a solution in those levels.

Developer

You are 100% right, I did not had time to animate the fireworks although that would have been a nice touch at the end of each level and as for the inventory.... I need to rework that cause is confusing... I need it to be better in a way but I don't have an idea as of yet

Submitted (1 edit)

Two ideas: (1) I think you might have some extra room to the left of the fuses-tab to make it double as wide, so you're able to show six or more tiles at once, instead of just three. (2) by making the fuses-tab a little longer at the bottom, you're able to put the scroll-buttons inside of the tab, instead of under it. That might improve the visibilty of the buttons, especially if you make a pop-up prompt explaining that there can be multiple tabs now in the first level that has them, so people know where to look from then on.

Submitted

Cool idea, the changing of mechanics in later puzzles made it much more interesting.

Submitted

Pretty addicting puzzle game with 30 levels that fits the jam theme really well. I especially liked how the game adds new mechanics as you play through it. I think around level 4 or 5 I caught myself thinking is it gonna be like this the whole game, and right on the next level another page with modules popped up.

Great job! ❤️

Submitted

Very good artwork and nice idea!
It was hard to me to find inventory though :-)
Good potential!

Submitted

Beautiful art and a puzzle design that really makes you think. A very impressive and engaging puzzle game.

Submitted

Hi Vlad NY! This is gorgeous - the lantern-lit harbor art, the fireworks finale, and the gentle soundtrack all come together beautifully. The puzzle design is excellent too: placing the junction and watching the spark split in three directions to launch all three rockets felt genuinely rewarding, and "SHOW COMPLETE" with 3/3 rockets was a great payoff. This might be the most polished entry I've played in the jam. Fantastic job!

Great job Vlad. Played several levels and looking forward to trying more out. The art is great and themed perfectly! Great submission!

Submitted

Nice job with the submission, it was a very chill puzzle game!

Player feedback, but I enjoyed the game more with the syncing fireworks mechanic, which took a while to appear (until level 10 or so, I honestly didn't even noticed I had to sync fireworks). Many levels could be introduced with only the basic turning and flat tiles, if syncing fireworks was something that was explored right away (even before the colored fireworks).

Submitted

It's a simple puzzle game, but the UI is so clear that I never got confused about what to do. I also appreciated the auto-save feature. One thing I was curious about: I couldn't find a language selection screen, so I wondered where the "FITIL" shown in the screenshots comes from.

(+1)

I had to look it up too: 

In Romanian, the word "fitil" translates to English as wick (for a candle or oil lamp) or fuse (for explosives or fireworks)