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Helen Allien Poe

12
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3
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Ah, I got it! You should add a water drop near the sand – so in some radius the drop makes all sands wet. It’s really unclear, so I’ll try to change it somehow 🤔

Zachtronics vibes indeed! I love the idea, and I love the way the new text appears! Unfortunately, I had some trouble understanding how the tiles move. It was still unclear to me even after the explanation, only the introductory level really helped me understand the mechanic.

I’m personally interested in this kind of game, and I think you’ve taken a really good approach! It’s well-balanced, has nice colors and a great art style, and the rules are clear.

I’d suggest adding a sound slider, or at least some background music. Right now, after a period of silence, the sound effects can feel a bit too loud.

And again, I want to say something about the colors and style – I’m not usually a big fan of pixel fonts because they can be hard to read on larger screens, but you did it really well here!

Soooo amazing art style! Honestly, I just spent about 5 minutes in the menu just looking at all the buttons :)

Hello, and thank you for playing and for your warm words!

I guess you both found the spot between the rocks and sand, just like in the screenshot from the post. I didn’t explain this well enough, and I’m sorry! Rocks are impossible to pass through, but your roots can grow through the sand once it’s wet – so just use a blue water drop if you have one.

Thanks for your kind words!

My bad, I didn’t explain it well enough — you can use the water drop to make the sand (the five-dot square) wet, so the roots can grow through it. After the voting stage ends, I’ll definitely update the game to make this clearer 😅

Simple, nice, and extremely well polished! Even with a tutorial and such delicate in-game explanations. Wow, great work in such a short time! I should look at you as an example of good time management. :)

The Dirt Is Falling! I wasn’t prepared! :) Slightly small details somewhere, but whole picture is nice and clear.

Nice visuals, I like it! Simple and endless, just like space itself. :) The gameplay is the same — simple to start, hard to master! :)

Nice visuals, I like it! Simple and endless, just like space itself. :) The gameplay is the same — simple to start, hard to master! :)

Wonderful idea, so fun to play! It wasn’t immediately obvious to me that I needed to tap on a selected item in the workshop to buy it. Very nostalgic and unique at the same time! :)

Thank you so much for the nice words! Oh, I tested it on my phone just in case, but totally forgot about the keyboard controls. I’ll try to add them after the voting phase!