Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Orb Fusion: ChainView game page

Submitted by qbNikko — 13 hours, 36 minutes before the deadline
Add to collection

Play game

Orb Fusion: Chain's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design - how good idea and mechanics design is#313.0863.333
Overall - main category#502.6752.889
Presentation - how game looks and sounds like#622.5722.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Heroic Labs Challenge

No

Photon Challenge

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really like the minimal mint-green look, the hand-written font and the step-by-step tutorial arrows. Restart and undo are easy to reach, which is great for a short 30 second level. The slingshot has no aim line or power indicator, so small pulls looked unresponsive and I could not manage to merge two balls. The timer also seems to run during the tutorial, and the scoring goal is unclear, so an aim preview and a paused timer at the start would help a lot.

Developer

When you select a ball, you can move the cursor away without releasing it. This will extend the arrow indicating the direction of the push. The longer the arrow, the stronger the hit. It seems this mechanic wasn't explained clearly enough.

Submitted

Fighting the time was a thing but i love the phsyics  also those balls merging really cool 


HostSubmitted

Great idea! It would be nice if time could slow down or be stopped while aiming, otherwise it's very stressful to me to aim quickly, without much intention, just to hit the spawner to make a mayhem :D

Developer

Thank you for the feedback. Regarding the time-stop mechanic, I’ve already realized that it should have been included to make the gameplay more engaging.

Submitted

Interesting idea!
It was hard for me to handle balls generation and union.

Submitted

Sheesh, I am actually a decent pool player so I thought I'd be better at this :D It was fun, the minimalist graphics fit nicely, it was fun to spawn the heck out of the orbs. Good job!

Developer

Thank you for the feedback.

Submitted

Cool idea! The clustering orbs mechanic is fun :) I was having trouble with the mobile controls though. Especially when the orbs were near the left and right side of the playing field, there was not enough space to swipe them back to the center. I could also see this work in a not-time-limit context, something like a puzzler where you have to feed some creature a certain combination of orbs, where size (portion) and color are goal indicators.

Developer

Thank you for the feedback!
Unfortunately, I didn’t have enough time to fully optimize the game field for mobile controls. The issue with the movement speed of the spheres on mobile devices also remains unresolved. In the desktop version, the spheres move a little faster, so the game is easier to play there.
And a special thank you for the idea of how else this mechanic could be used :)

Submitted

Interesting concept with the scaling difficulty. It took me 7 or 8 tries just to clear the second level. It is especially painful when you are missing just 1 point of blue or yellow. 😂

It is awesome how the other orbs slow down while you are aiming. It would be great if time slowed down too.

5 stars. Great job! ❤️

Developer

Thanks for the feedback! Regarding stopping time, I couldn’t decide for a long time whether I should slow it down or not. Now I’m leaning toward the idea that I probably should have added it after all.

Submitted

Yeah, it’s easier if you play on a mobile phone, but aiming on PC is tough when you're also pressed for time. 😄

Submitted

So unique! I was having a lot of fun even though I wasn't too good at advancing.