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Cool idea! The clustering orbs mechanic is fun :) I was having trouble with the mobile controls though. Especially when the orbs were near the left and right side of the playing field, there was not enough space to swipe them back to the center. I could also see this work in a not-time-limit context, something like a puzzler where you have to feed some creature a certain combination of orbs, where size (portion) and color are goal indicators.

Thank you for the feedback!
Unfortunately, I didn’t have enough time to fully optimize the game field for mobile controls. The issue with the movement speed of the spheres on mobile devices also remains unresolved. In the desktop version, the spheres move a little faster, so the game is easier to play there.
And a special thank you for the idea of how else this mechanic could be used :)