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Bubble Shooter!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall - main category | #59 | 2.500 | 2.500 |
| Presentation - how game looks and sounds like | #60 | 2.591 | 2.591 |
| Game Design - how good idea and mechanics design is | #62 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Heroic Labs Challenge
No
Photon Challenge
No
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Comments
I agree that it's nice to get the classics in fresh coats. Also agree that it could use some more spice but I was happy enough clearing a board.
Good old game!
Nice take on a classic, I liked the pixel art aesthetic and sfx were satisfying.
The main thing I was wishing for is that deleting a chain that leaves an island would also destroy the island.
Merging the balls themselves is satisfying, but as @jsmgms pointed out, a simple score or a clear end goal would make it even better. ❤️
Hmm, why no death or score or some reason to play? It would be better if there was something like that. It's pretty barebones right now.
Can’t go wrong with the classics :) Worked pretty well on mobile even, though designed for mouse and keyboard. What was the chain reaction mechanic you had in mind but ran out of time for?
Thanks! It's nice to hear that it's playable on mobile, haven't tested it myself.
As for the chain reaction mechanic (of the game I was trying to copy, Bust-A-Move 4), after popping some bubbles, bubbles that are no longer connected to the ceiling (basically clusters that are "floating") would fall down (and delete) instead of just floating there. Of the colors of those bubbles falling down, the game would check if there are chains of the same color with at least one empty space around it. It would then treat as if one those falling bubbles is placed at that empty space and trigger popping that new chain. Which may cause more bubble to fall. Which may cause more popping. Hence "chain reaction."
It would make clearing the bubbles a lot faster. Well in the original game it was used for the player vs player / CPU as a kind of back-and-forth. There'd rubble / new bubbles from above and below periodically, etc. See Puyo Puyo Tetris. In the end I just decided to stop it here and added some polish instead.
I'm so glad you made this. One of my favorite types of match games.
Simple and to the point. But would love me a settings menu and volume slider here!
it's a very good game and I love the graphic style.