Narrative in this game is very nicely directed, I like such humble and heartfelt stories. I had a feeling that the gauge appear to abruptly and I always missed the first spin gauge correct click :D
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Stoneskip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation - how game looks and sounds like | #42 | 3.080 | 3.080 |
| Game Design - how good idea and mechanics design is | #50 | 2.760 | 2.760 |
| Overall - main category | #58 | 2.520 | 2.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great balance between narrative and minigame, and the skipping stones part was really well done. Great entry!
Hey, I got the good ending right away! Very happy! Nice to se a classic mechanic embedded in a little story.
Really enjoyed the story! I didn't expect (spoiler alert) another parent and son showing up on the island, what a great twist XD
The timing mechanic reminded me of generator skill checks in Dead by Daylight (which I'm terrible at :’)
I'm curious if there's a true ending if I get every throw perfectly!
Great job!
Super happy that you enjoyed the story! And the twist is something I still chuckle about. If you saw the part on the islet, that's the good ending I hoped everyone would see! If you throw the last stone awfully, then you get to see a different ending, not especially bad, but you know, not good either. Thank you for taking the time to play my game, it means a lot to me!
Cool that there were multiple endings! Just the right difficulty to keep it interesting. Really liked the story based approach as well. Great game!
Cute story! :) One tiny suggestion: the white markers on the power/spin bars were a bit hard to see (at first). Perhaps it would be better to place them (randomly) along the bar, like with the angle bar?




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