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Looking for orchestral composer for high-fantasy setting

A topic by Ranarh created 23 days ago Views: 61 Replies: 5
Viewing posts 1 to 4

I am looking for a composer who is comfortable doing orchestral music, as well as SFX, for a slice-of-life game in my original high-fantasy world Genius Loci. I know many of you are not exactly itching to do this run-in-the-mill stuff ;) I can promise a good work ethic, and creative freedom with guidance. 

Hey! I'm an independent composer and musician working under the name Aster Lorn. I specialize in orchestral and atmospheric music, and I'd love to hear more about Genius Loci and the world you're building. I enjoy creating music that helps establish a settings' identity and atmosphere, so this sounds like an interesting project to be involved in!

I'd be happy to share some of my work if you're interested!

Thanks for offering! A few things: This is a jam, it's not paid - of course you get all the credit I can give you. The jam runs for ten weeks from now, so please be aware that there will be more than two songs and ten SFX to make. I don't mean to sound greedy, it's just a bigger jam project. You can get a first glimpse of the world Genius Loci here: https://ranarh.itch.io/genius-loci, which is pretty unorderd (sorry!); this will be the first visual game for GL, after textadventures and blog articles.
Contact me on Discord #jnl3305 or via email at hallo@triple-games.com for extensive detail, please!

Sounds good! Sent you a message on discord!

Hi everyone! I’m a music composer looking to team up with developers and bring your game worlds to life with an immersive, cinematic, and dynamic soundtrack.

Whether your project needs high-energy electronic beats, epic orchestral tracks, or atmospheric ambient music, I can craft the perfect sound identity for it.

What I offer:

  • ✨ Custom music tailored to your game's genre and mood.
  • 🛠️ Audio Implementation via FMOD (I can integrate the music directly into your engine to save you programming time!).
  • 🔄 High-quality seamless loops and adaptive audio structures.

Listen to my work here:

Thread closed!

I have found my composer for this jam. Thanks to everybody who replied!