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Looking for pixel art feedback – upcoming project

A topic by E_Sok created Apr 14, 2025 Views: 262 Replies: 2
Viewing posts 1 to 3

Hey!

I'm working on a game and currently focusing on the visuals. Before I go ahead and start implementing everything, I wanted to get some feedback on the art itself. The style is based on a 16x16 tileset, and I’m aiming for a kind of roguelite platformer.

I plan to animate parts of it like the plants, lava, and other environment details to make the world feel more alive. Right now, though, I'm just trying to make sure the base tiles and visuals are solid.

If you could let me know what works and what doesn’t—whether it's the color palette, shapes, or general vibe - I’d really appreciate it. Even small suggestions are really helpful!

Thanks so much in advance!

(+1)

The ceiling looks strange and different compared to the ground. IMO it would be better if both ceiling and ground are similar.

(+1)

I agree with DarkBloodbane that the ceiling feels off. Main reason will be, that your ground fades and your ceiling not.

I would also say, the top is too bright. We are in a dark cave lighted by lava and yet i somehow feel blinded by the ceiling.

But i have to say, i like the non pattern like border of the ceiling. i can easily spot the pattern on the ground, though i dont really mind it there.

Also good is, that it is not a clear cut ground, the plants sticking out make it better.

The contrast between walking border and background is also high enough, i would say. Saw it as a recommendation to use contrast to tell player where they can walk.

What feels a bit off is the inner corners of the ground. if i take the vertical axes it is two tile before fading, but in the inner corner it is just one diagonal wise.

Your preview text makes it a bit hard to judge, but i think the background in the middle is a bit too monotone. I assume it is just one color with no details? Maybe add some small cracks and shades.

Found this video about Platformer Tiles. Think it has not all the tips i heard but nevertheless might be a good start for best practices

Overall i find it not too bad. Of course if you look long enough you find some stuff, but the player will not stand still the whole game ;)

Good luck with your game