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I’m honestly amazed at the beautiful game you’ve developed. Especially some of the insights and the comment in the “first” ending, which made me laugh so much!

Music made the experience more aesthetic, the colors used, the design… All worked fine. The experience of playing and reading is a bit complicated. In this case maybe make the timer of the game go slower for a bit could be better, but in general using the “fog” for the text is cool ^^.

Congratulations!! Is a great project, IMO :)

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Thanks for the review:) 

I spent most of my 3 hours polishing the visuals and the dialogues, so i didn't have enough time on making the gameplay interesting. My biggest issue was balancing the speed of the player. I tried to make the early exits pretty difficult to react, but i didn't want to rush the text either. Therefore, i created some obstacles to slow down the experience, but it didn't work so well on the gameplay side.

Thanks again! I'm glad you liked it:)

It´s complicated to balancing correctly a game like this with only a 3 hour-limit. With this aspect in mind, the game is cool and works smoothly. In my project, the balancing between the game and the texts also suffer a little, hehe. But, again, 3 hours is so little time for adjusting it.

So, you have to be proud of your game, it´s superb :)

Congratulations for the third position!! IMO, totally deserved :)

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Thanks!

Congratulations for 2nd place! To be honest, I feel like all your games in the past jams are super underrated, a lot of them are top 3 in my opinion :)

I think dialogue focused games are just a hit or miss, some people will like it, some people won’t. I was expecting a 10-15th place since my gameplay is barely there:) also shown from my rating distributions, with 11% 1 star lol

Your game this week totally amazed me. The first jam game that made me cry lol

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Thank you! Nah, I don´t care about the scoring, I don´t make games to win, but to gain experience in order to express a lot of ideas and give voice to other perspectives hehe. You are right about dialogue games. So, in general jams I try to mix gameplay and narrative, so the gameplay doesn´t suffer a lot.

And… Nope, the idea of the jams like this are not only the fun or the mechanics. The game can have a very simple mechanic like this one of yours, but the concept, the ambient, the message, the idea expressed can be as powerful to the player as the gameplay itself. And you make a little game that tells something important. An idea. In a beautiful manner. So, yo deserve the 3rd position. ^^

PD. Wow. When someone tells me that my games touch his/her heart, for me is the best gift! Thank you.