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Parasidad (prototype)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #4 | 3.778 | 3.778 |
| Overall Enjoyment | #10 | 3.000 | 3.000 |
| Audio | #11 | 2.444 | 2.444 |
| Overall | #11 | 2.685 | 2.685 |
| Gameplay | #14 | 2.111 | 2.111 |
| Creativity | #15 | 2.444 | 2.444 |
| Visuals | #16 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the different enemy types. Nice work!
Cool game! I like the different enemy types and the mechanic of having HP and an Infection meter being different, giving you a chance to keep playing for more if you find a medkit but also not allowing you to constantly get hit.
What I had some trouble with is the shooting. I think it's confusing because of the different angles the elements of the game are. You can see the player's body but you can only see the zombies from the top. I also think it would be nice to be able to move and shoot in different directions.
It would also be nice to make the hitboxes of some zombies bigger and reduce a little the player hitbox.
Last, I feel that all the zombies are a little too speedy, it's nice that you included zombies that are faster but every zombie is faster than the player.
I can definetly see this game becoming even greater with some adjustments, like more maps, more enemy types and much more! Great job!
Hi dreicreates, im sorry to not reply you earlier, but i added a hitbox and a diagonal direction to the player shoots in the diagonal, i know its still bad but this is the max that i can do… but thank you if you liked the game!
This game fits the game jam's theme well. I liked the variation in enemy types as well. I would recommend improving the aiming though as it was hard to aim at enemies, especially if they are attacking you from an angle.
Overall, well done, with some room for improvements.
This game is thematically appropriate. I would recommend improving the player controller as enemies are often impossible to shoot, and the movement was somewhat janky especially when moving diagonally. I would also recommend some improved feedback when the player is taking damage.
It's really good for a Scratch game! I love the visuals and the audio! But it's pretty annoying to aim...
Hi, thanks for liking my game, i added a mechanic that the player can shoot in diagonal, it still bad the aim but tha was my best to do…