this game is very ambitious for a weeklong gamejam. the map is expansive. the platforming could be greatly improved with coyote time on the jumps. jumping seemingly doesn't work while clinging to the walls, descending stairs, or (sometimes) on the conveyer belts. I'd really love to sink my teeth into this game again if it had more polished controls
Shoe
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This game rocks! Poop? Zombies? What more could anyone ask for? It was certainly a missed opportunity on my part and indeed on the part of every other person in the competition not to include a fart button. I genuinely do believe that this is a fun idea and a pretty good execution of the idea. The one thing that I feel could improve this game is cheesy and bit-crushed voicelines.
I found the visuals quite charming. I also found that the music and training videos helped set the atmosphere. I particularly enjoyed the creature design which was evidentally the focus of this game. As for an area to focus on, I would recommend investing more time in the player controller as I found it to be somewhat janky particularly when entering or exiting the water. I find the premise of the game interesting and appealing as well
A short thematically appropriate game. I found the artwork to be quite charming although I did notice that the individual tiles that compose the world seemed to form gaps occasionally as the camera moved. The game builds about as much tension as it can over the time it is played. I would say the game was necessarily overly fun, but as an experience it was effective and entertaining.
