that key change at 1:21 really hits the spot for me... something about using key changes in composition can make for a really powerful atmosphere shift. i looove the plucky panned instrument that plays occasionally, along with the other choices in your instrumental palette. you did amazing despite the crunchtime (accidentally picked out this word while typing this response LMAO) you talked about in your submissions!!
this is indeed quite fitting for a Metroidvania or an RPG; i can imagine the party resting partway through their journey...perhaps in a post-apocalyptic world? or among ancient ruins? :0