i love the cohesion of the three tracks! they carry forward common motifs and instrumental palettes that work well, along with matching the typical vibe that classic horror RPG Maker games might carry. i do also think some more drastic variation in intensity/dynamics could work, but that could also be handled by other tracks if this was a full game.
the Chapter 2 track is pleasantly chilling — the wind instrument leads and the otherwise vacant production of the track really adds to what feels like a mysterious meeting with someone whose true intentions and mental machinations are obscured... who could Y'esh be? :0