Interesting mechanic and narrative. I didn't quite get on board with the paranoia but maybe that's just the time contrainst not allowing to bring more of it. Would have been even more effective imo if all environment had been affected by the darkness equally - I could still see the, water, I think it was? My biggest comment would be the slidy movement, I don't find it too fitting. Good soudn design though, the increase with growing darkness was cool.
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Adventures of a paranoid person's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics (Art or music) | #33 | 2.800 | 2.800 |
| Use of chosen theme | #47 | 2.467 | 2.467 |
| Overall | #51 | 2.267 | 2.267 |
| Your personal opinion | #54 | 1.933 | 1.933 |
| Innovation | #57 | 1.867 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Bad Directions
Any pre-made / AI assets used (if applicable)
no use
Comments
It's nice! I liked the art style and I actually think that having the game be impossible to finish, is 100% in the spirit of Bad Directions.
The game truly have Bad Directions XD. I always get lost and unable to figured out how to escape. I loved the details on the music and vfx, the closer the timer, the faster the music and the light become much more darker and scarier. Well done!
I can tell almost everything is your own work without using external assets . I really appreciate that. I never managed to find the way out in the game; the lights go out before I can and I end up totally lost. 🙃
I like that you made all the assets, and it's cool how the music changes as you go insane.
I'm sure its a great game I just don't know what I'm doing, great job though!



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