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woah... the experimental nature of this is CRAZY... i love how it works so well in tandem with the concept you visualized for your videogame. i'm usually used to somber, frail, and minimal tracks with skeletal instrumentation for games of a similar caliber; so i really like the busy industrial choice you took, as i can imagine the fracturing sanity of the main character as the game progresses... i particularly like the industrial atmosphere of "Bonus Level Theme" — factory themes can slap sooo hard. :~)

you did well despite being extremely sick during the jam!! hope you're feeling even a bit better now. if you continue developing these further, i think it'd help to adjust the percussion volume in "Glass Lake" and "Prison Home". i also wonder about having an even more experimental track that forgoes the ever-faithful 4/4 rhythm... sounds like a potential for a good time!