visually a good looking game, but the dithering effect was a b1t much and can be hard to look at for long periods. I kinda wished you kept the colors consistent with your page and cover art.
the gameplay felt pretty polished for how simple it was, though I kinda wish you did more with it either by making thee gameplay more narrative driven (like limbo or inside) or added more variety in combat (powerups, upgrades, etc).
damage could be adjusted a b1t as it felt like enemies were unnecessarily tanky, and the charge attack felt like it lacked impact.