i particularly love the evolving arrangement in "Time to Fight Through"; battle themes are so much fun to compose, and i really get that good ol' JRPG feel from your approach! i'd love for the drums on that track to be even more powerful to really add to the driving momentum! the concept of each of your three tracks is nice and distinct, and i'm curious as to what kinds of videogame settings/scenarios you envisioned for them as you were composing? :0
that breathing (?) sound in "Prison of the Mind" is a nice touch! though it could sound a bit too synthetic? if it is breathing, maybe it's just that i'd expect to hear both the inhale and exhale of a person