ohr this track is awesome! i love the way the piece evolves as it continues, very appropriate for a cutscene or cinematic in your conceptualized videogame! the volume change at 0:46 is a surprise, though depending on what other sounds occur in the cutscene it wouldn't necessarily be an issue.
to match the idea of destroying someone's car speakers LMAO i'd love to hear the basslines encroach into their rightful overtones and have some presence beyond the low range! either that or bring them forward more in the mix ^-^