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(2 edits) (+1)

ough, i really love how you worked with the theme illustration to visually and musically sketch out a plotline! the soundtrack you composed works quite well with the futuristic but oppressive environment you've imagined for your videogame concept. ^^

each track has distinct vibes that for the most part work with the specific scenarios you wrote about on your project page! this is only me being nitpicky — i would've loved for "Red Lenses" to maintain that gritty, electronic feel but in a generally more minimalist manner (that's already present in parts of the track) given the scenario of wandering the city. regardless, composition and production are well done!

(+1)

Thanks for the feedback and for listening !

I see what you're saying about the track Red Lenses (it could have made a lot of sense in the whole context of the story and it could have been appropriate too), however I didn't want this track to feel overly oppressive and gritty when coming up with it and the story (to add some variety of moods with other tracks too) : the protagonist has lived there for so long that that atmosphere of the city feels a bit less daunting and she is more going through the motions when walking in the city than being constantly on edge (eventhough it would be preferable in this context, at least that is what I had in mind)

Anyway thanks a lot for listening and for your comment!