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Leberkäß's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #7 | 4.609 | 4.609 |
| Originality | #9 | 4.130 | 4.130 |
| Overall | #17 | 3.677 | 3.677 |
| Audio | #19 | 3.739 | 3.739 |
| Fun | #28 | 3.565 | 3.565 |
| Theme | #49 | 3.609 | 3.609 |
| Accessibility | #87 | 2.957 | 2.957 |
| Controls | #91 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
Leberkäß is a cozy Foddian platformer where you have to reach the bathroom to win.
How does your game tie into the theme?
The grappling mechanic is quite chaotic when trying not to fall, but with skill it can be controlled.
Source(s)
https://github.com/MisterIXI/godot-wildjam-80
Discord Username(s)
N/A
Participation Level (GWJ Only)
3
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Comments
Not my favorite genre but I like this game, ~30 minutes and I only got 2 papers, the moment I fall back to the starting point I feel the real taste of life, every mistake can ruin your progress. Good product, waiting for this game to become popular and someone will make a cosplay of the main character.
Send it to ludwig RIGHT NOW!!!! (Then I might actually see the end of this game) amazing work!!
Oh my, I absolutely loved the graphics and the general style and vibe of the game
Unfortunately the game was very laggy on my PC, so I couldn't play it properly, but I thought it was very inventive and fun besides me not being able to play properly
Your game is really polished, congratulations! The art style is great and original, audio as well, also the physics felt well tuned. I only got frustrated a couple of times, when a tiny corner on the floor would prevent me from moving forward, made me wish there was a small jump ability. It was super fun, nonetheless!
The artstyle is so cool! I can't comment much on the gameplay experience as I suck at foddian style games and so I got stuck very early on lol. I love the controls but it is frustrating to have to have constantly mash the A/D buttons to move back and forth. Overall great game much fun to be had!
Awesome job! I found the web version very laggy for some reason, but the downloaded one ran great. One suggestion I have would be to add the left and right movement to the swing so you don't get stuck just dangling.
Crazy experience! I love the chaotic artwork :D Really nice gameplay, loads of fun here! Just gets a little hard quite quickly :b
The art style was amazing and unique! Nice work!
I aree with the guy bellow, hoping is cool, but it gets tiring after some time, like i just did the frist grapple in my 12th attempt! Very cool nice art, reminded me of dadaism
Fun foddian style game! I like the grappling hook mechanic a lot, it's super fun especially in the fan sections where you go flying. I never made it past the.. idk it was spinning coin things and then hams? I kept dropping down to the start from there. I would've liked to be able to hold A/D to hop around on the floor instead of having to spam the button. Overall great work, it's fun and crazy hard so definitely fits the genre.
I like the art! But its to hard for me XD
This is great! Congrats, what a clean and polished entry. I love the collage art style and it was very well executed in my opinion. Overall, I really enjoyed how coherent the whole experience was. That being said, I never played Foddian games before (besides QWOP), so I have to admit I spent a good 10m only being able to get past the first spring jump 3 or 4 times at best.
Well done!
I am not a foddian seeker but I love games with swinging! I only made it to the first roll and couldn't get the 3rd fan to throw me far enough before I gave up, but everything was super polished and the art style was awesome and unique. Even down to the menu animations, super impressed.
The "collage' art-style is pretty great, fun cozy game. I'm not super good at this type of games, but I can say that the mechanic of the TP is funky and definitely controlled-chaos! Nicely done.
I'm bad at these games and didn't make it very far. That said, the times I did use the TP to swing over some obstacle it was pretty satisfying. Nice work. I especially liked the art.
Seid Ihr die Leber? Nein wir sind der Käse!
I'm getting some Umihara Kawase flashbacks. Nice theming and satisfying swinging mechanics. Well done!
I think if you improve on the controls and add interesting levels, this can actually sell! (I'm not saying there are no interesting levels, but I got stuck too early to judge) Weirdly pleasing and entertaining artwork. Well done!
Incredibly unique art style and presentation. Loved it. Really tough, and sometimes in ways that felt unfair -- particularly one way: I might suggest making the grapple-target UI-element persistently visible so that the range is always clear to the player, then moving the target to the closest collider when it's in range. Otherwise, perfect execution.
Thank you! Yeah we've argued about having an always present indicator and ultimately decided against it. In hindsight we should probably have kept it, or figured out a way we all agreed with.
I think for a future its best to just add a toggle for it, that might be the best of both worlds.
Thanks for the feedback!
I love that you included the brainstorming/moodboard in the description! The aesthetics are so interesting and felt the swinging mechanic was satisfying though pretty difficult for me to execute well (fitting for the foddian genre)
I'll admit I got stuck pretty early on, but I absolutely love the theme and the art style.