So i got an idea for RAM that uses RGB displays. Because you can read and write a 8b value (using two colors for the two nibbles) to 256 diferent addresses. So it basicaly already works as RAM.
Now you can scale it up to how much memory you need. 64KB works fine. You can get 16MB working maybe with a litle lag but it's fine. With 4GB, the simulation crashed as it grabbed like 10GB of my 16GB. But a gigabyte should be kinda usable, at least on a solid PC. So i would not be suprised if someone will build a 32b computer that used like 28b addresing.
I must say that Sebastian made leaps of progress to optimize the sim. In the previous version a 1KB of RAM gave 1FPS and now you can have MB with great FPS. I also don't know if using the RGB display is the most optimized way but it is most memory per built-in chip. So i think that something like a single SR latch is going to cause more lag than one of these displays.


