Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Egg of the beholder! I'm very impressed you made this to work native on Commodore Amiga within only 64kb size limit. I hesitate sometimes with the minimal/wireframe graphics and little else, but as I kept playing I kept wanting to go further to actually beat it. I think my best bet here would have been busting out the graph paper (as the party dialogue suggests lol!) to track down the feathers and win. Perhaps it was intended, but by the time I hit level 5 I just kept getting crushed by the Crazed Hens. Was I on the right track that finding the secrets efficiently before hitting level 5 was the strategy to winning?

The dialogue was funny and the auto battling made things easy, but wish there was some element of strategy because I almost never needed to rest and even fully rested I died the first encounter every time at level 5.

My gameplay here at 1hr03m mark

Wow thanks for playing and recording it! Really appreciate it.

At first I was like "Oh no he is trapped inside the bug-loop" but was glad you realized it. The map is not too big, just 32x32 but there are some spinners and teleporters (sorry!, not sorry!).

You did very well and it is not your fault. At first the crazy hen's where to weak so I made them stronger. I think the change would have been okay if there  is only one hen, but for two or three its obviously to strong at the current state of game. There is a partially implemented inventory/equip and loot system in place along with some items that are in the game but since the system does not work yet, there are basically unobtainable. The items would give a considerable boost to attack and defense as well as additional potions to make things a lot smoother.

You can press "C" to switch to the character/party inspect screen to page through the party to see the inventory and available potions, equipped weapon and active skills.

Resting does help because then the characters will not use a turn to drink a potion and potions are a limited resource so you do not want to waste them early on.

LeChick starts with 1 HP but 99 Luck so while he is very vulnerabel he also has a 99% parry/crit change. With each feather found his HP increases but the luck decreases. Once he got to 100 HP (or 99 collected feathers) he will turn on you for the final battle.

Looks like I missed the unintentional high RNG dependency for the crazy hens, I will make sure to tone them down (or finish the equip/loot system) so you do not have to face them in a bare-knuckle fight.

Oh and yes, looking to the sides or strafe bumping may help you find other illusion walls (there a quite a few).


I am glad you could get some fun out of it! Gonna check out yours tonight.