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A jam submission

HeavySleeperView game page

UnfinishedGame for Godot Wild jam 71
Submitted by Haffl3 — 1 hour, 44 minutes before the deadline
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HeavySleeper's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1151.9363.000
Fun#1181.9363.000
Controls#1202.1953.400
Audio#1231.4202.200
Originality#1281.8072.800
Overall#1311.7522.714
Accessibilty#1321.4202.200
Graphics#1331.5492.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
ZZZ...

Game Description
Rogue Like, you can only get health back sleeping. It is unfinished

How does your game tie into the theme?
The main idea was that when you sleep a lot of time passes and so you get consequences.

Source(s)
NA

Discord Username(s)
@mrsparrow666 @davidriver12 @story_waffl3

Participation Level (GWJ Only)
0

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Comments

Submitted(+1)

I like the vision of the game, but a few more graphics and descriptions could help.

Submitted

It’s a good start with working ranged attack and enemies chasing. The connection to the theme isn’t obvious–what kind of consequences from sleeping were you thinking about making?

Developer

Hi, yeah me and my team didnt agree on ideas, thanks for the feedback. My idea was for the changes to affect the story and the mechanics. To put it in a simpler way, your charcater would have some heavy sleep (centuries even millenia) and the whole world would change, advancing in time like a time machine ( i had the idea for certain "eras" you could calle it or events) like post apocalitic nulcear wasr, alien invasion, etc. (all happened while you were asleep and restoring health), mechanic wise it would change enemies, for example nuclear apocalipse would change some enemies and would grant some extra effects on existing enemies like them leaving nucear debris on death etc, aliens would have a diferent extra passive etc. Those where the consequences, you get your health back but the enemies change.

Thanks for your time again :)