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(+1)

While the game both starts and end rather abruptly, I did enjoy the dialogue and the incorporation of the justification for it being so limited into the story. That story was also really well written. Would have been really cool to see the game expanded slightly, even with the same story / premise. Mostly repeating the same cycle over and over.

Playthrough x2 here: https://youtu.be/8FttKGMeGh8

(+1)

Thanks so much for the playthrough!

I get the issue with the turning.  I'm usually OK with it as long as the geometry isn't rotationally symmetrical, but I would have liked to put some more "visual anchors" or tile variety into the graphics with more time.

The full-screen thing, it cycles from x2, to full-screen, to x1.  It probably didn't need to work that way, and was obviously confusing.

I was surprised you still managed to beat the game after spending your ammo, since that wasn't something I had time to account for.

The reason the game is so short is on the day I was gonna crunch the level design, I realized the aiming system was broken.  That's why you were only able to punch the target when looking left or right.  (Still wanna figure out what was going on there.)

I'm glad you still liked the writing and some of the effects like the punch.  You can give it some "Gum Gum Ora Ora!!!" if you spam it.  And you actually stumbled across an alt (well, subtraction) bit of dialogue, where if you're already healed when you collect the scanner, the Computer won't comment on your Health.