I have no choice but to love all the MGS nods and references. The sound design is goofy and very nice, and the "underwhelming" ending sequence cracked me up, it really put things into literal perspective!
Gameplaywise, I got spotted a lot and often ran headfirst into more enemies, mostly because enemies seem to have an "infinite" line of sight (when unobstructed), so they can spot you from far outside the minimap. Reducing the range of their line of sight and/or making it apparent on the minimap (like in MGS) would make stealth a more viable strategy. Also, being able to close the doors could have helped to hide after being seen. That being said, I had a lot of fun and managed to escape after being turned into diner a few times.
Great work!





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