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(+1)

I enjoyed playing this. Controls felt smooth, fun idea going around blowing things up with bombs. I needed two attempts for the boss, but once I formulated the hit and run strategy and placing a band of bombs while doing so, the fight didn’t take too long and didn’t seem too impossible. But trying like I did the first time it was very hard and a very protracted fight. It was also a bit easy to get hit multiple times which felt a bit over punishing.

The effects around picking up “coins” was a bit confusing in the beginning and made me think I was doing something wrong or need to watch out for some traps. This was also before I got a second heart, which means it wasn’t clear if health was going to be shown as a partially colored heart of that one heart or in an other way. The first times I noticed those flashes was also next to a wall crack and it sort of looked like they could be coming from the crack.

But after that pretty much everything was smooth sailing, well except for the first boss fail, but that’s entirely fair to have to retry.

Playthrough: https://youtu.be/ajtO_JxHDX8

Nicely done!

I have change some things for the post jam release already, and I think it will be a lot better. I found a bug in the code which made the bosses jump attack reach one tile further than it was meant to. I think it is more coherent now, but I was so used to it that now the boss is a bit to easy. But I guess that always happens with your own babies. 

Also the electric particle effect was something I forgot to change before the release, but its changed for the post jam release.

Thanks for playing!