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(+1)

Escaped with the score of 3600 and around 2 minutes left.

Atmosphere is really nice, it gives dark, Quake 3 vibes. Music, graphics, audio, weapons, lighting all were done really nice to make this atmosphere work.

Shooter part felt a bit odd at times, when enemies were at 45 degrees angle from you, at these moments I wished for the wider field of view (which would’ve helped with a more classic perspective as well). Dodging enemies bullets and peppering them with shotgun or sending rockets their way felt nice, though a bit awkward due to Q/E being strafes.

Thank you for your feedback, The Fov was set to 120 but might still need be bit higher because the filter i was using. I would have liked key rebinding, Q/E does feel awkard, i made them like that base on other games i have played 

(+1)

Ah, interesting, 120 “should” be enough, but it feels almost like it’s 100 or less. Maybe specifically for the shooter it’s never enough, due to the need to shoot diagonally sometimes? It almost feels like free mouse view will help with that in this particular game when you’re actively shooting, something like holding down right mouse button to unlock the camera might be a good alternative (it’s allowed by rules afaik).

(2 edits)

I think it is my filter why it is more like 100, it squishes the screen in. The feedback good and that sound like good idea, i would have liked to add that which i might add that after the jam finished and I will alter the fov so it easier to see