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A jam submission

Boom BamboozzledView game page

Submitted by StarBee — 7 minutes, 23 seconds before the deadline
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Boom Bamboozzled's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#263.5833.583
Concept#473.5833.583
Enjoyment#483.1673.167
Overall#513.3653.365
Presentation#533.1253.125

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 - Just Me

Software used
Game Maker, Aseprite

Use of the limitation
There's literally only 4 colors

Cookies eaten
No cookies, but 4 brownies

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Comments

Submitted(+1)

Pretty fun, especially watching the enemy blow themselves up. Could definitely benefit from having a better indication of where your weapon is going to land. (I think the enemies would like this too based off how bad they are at aiming) The bomb seems to fly pretty far at max power though, so that might need some tweaking too.

Developer(+1)

Thank you so much for playing!

I didn't wanted to add more indicators on where the projectile is going to land, I wanted it to be more experimental and experience based. This with some audio cues would be better hehe but I didn't had much time.

And the granade/mine fly much more than the rocket so they can reach where the rocket can't. Deal less damage, but have more knockback

There's definitely areas to improve in both points you're saying, I just wanted to explain ^^ I really had fun making this game and I'm glad you enjoyed playing

Submitted(+1)

Thanks for sharing your thought process. Personally, it would make more sense to me for the rocket to fly farther, but I understand now why you have it the way it is now.

Submitted(+1)

This was fun!  Good use of the theme and limitation!  I liked the colors and easy to use interface.   Had trouble getting used to the trajectories of the weapons but that could easily be fixed with a partial shot/arc preview.  Anyway, great job on this! :D

Developer(+1)

Thank you so much for playing! It really means a lot that you liked my pixelart :D I made it really fast to focus primary on the gameplay which consumed a lot of time 

I'm planning to polish the general game,  make it faster (or to skip some timers), add more weapons and unique weapons to each team, maybe some map drops, etc.

Submitted(+1)

Holy Worms, I gotta stop blowing myself up. The one thing I would have liked is in-game tooltips for the weapons even though the icons seem obvious hehe

Developer(+1)

Thank you for playing and glad you enjoyed!

Yes, it was planned that, on hover with the mouse, it shows you a name or description, but I didn't have time add any variable text haha It'll be added in the future as the jam ends!

Submitted(+1)

Reminded me old Worms game. Fun game!

Developer

Thank you! Worms was definitely the inspiration!

Submitted(+1)

Fun game! I had fun blowing other people up, and a lot lot of fun watching them blow themselves up. I agree with others the pace was a bit slow - I also think it could have benefited from some music, or at least some sound effects. Awesome job!

Developer

I definitely wanted to create some music and sound effects but I practically used only 2 out of the 3 days of the jam :(

I'll add more things in general after the Jam :D I'll continue this project, is a game I always wanted to make

Thanks for playing! Glad you enjoyed blasting of some enemies (and probably allies) haha

Submitted(+1)

This was a fun worms-like. My favorite strat is "jumping into enemy and bombing both of us for mutuall assured destruction"

Developer

Glad you enjoyed and thank you for playing!

Hahaha yeah, that sure is a strategy

Submitted(+1)

Good work. I love these types of games. 

I feel like the gameplay was a bit slow. Maybe less health or more damage on hit would have helped here

Developer

Thank you for playing and for your feedback! ♥

I'm already working on the speed of the game as I'm aware that it's a little slow

Submitted(+1)

WARLINGS ARMAGGEDON? I love that game! There is a very striking resemblance between your game and Warlings! I enjoyed playing Warlings, so it's a no-brainer that I would also enjoy this. Though the timers are frustratingly slow.

Developer

I didn't know about "Warlings" specifically but as I can see is like "Worms", which is my main inspiration


Glad you liked it! I do enjoy a lot this kind of games too haha this is my first time with a turn-based game.

And yeah, I think some timers are too long haha I'll try to fix that

Submitted(+1)

I'm guessing Warlings is a mobile copy of Worms, then. Both are good!

Submitted(+1)

An interesting game! The movement system, where you propel yourself, is pretty fun XD. However, the game might be a bit too slow (maybe the timer after each action is too long, or maybe the opponents or characters have too much HP).

Overall, the art style is very good, and the game works well! Nice submission!

Developer(+1)

Thank you for playing!

I'm aware of the speed of the game, I want to improve it but this is how it ended up for the jam and I wanted to respect that. But yeah, it was worst haha At the end of the development, I buffed every weapon to have more damage and knockback so the game could end faster. It need some improvements still :D Glad you enjoyed

Submitted(+1)

(playing on web) i pressed the buttons and nothing happen. Please fix it.

Developer

Hello thank you for the feedback!

I added some control buttons to the game, maybe that would help? Can you try again?

Submitted

idk how i can tell you that, but i press the buttons and nothing happens :(

Submitted(+1)

This is a game I have seen in many different forms. I would have liked to see some twist or spin to this classic game concept. 


Great job Though!

Developer

Yeah.. I wanted to give it a twist, but when the core gameplay was finished, I just had a few hours to finish :/

Thanks for playing!

Submitted(+1)

I keep aiming for myself!!! and also that jumping caught me off guard

Developer(+1)

Thanks for playing!

The idea was, a t least, show the name of the "weapon" you are selecting, including the movement option. But I had so little time 

Submitted(+1)

it's okay broo, I was laughing while playing this hahahah

Developer

Glad you had fun!

Submitted(+1)

Happy to see that people in the comments managed to beat the cats, I on the other hand kept destroying my own team by sending the missile and bombs on myself or my teammates (but that's on me for being bad at aiming + systematically forgetting to charge the weapons haha)

Cool idea and cool game, I like the seamless use of the limitation. Nice job!

Developer

Thanks for playing haha!

Submitted(+1)

Nice job!

The pixel art is quite nice and is very good at using the four colors to the fullest.

Maybe add the ability to use WS instead of arrow keys?

One small issue is: When in fullscreen, the weapons menu just doesn’t show.

Developer

Thank you so much for playing!
You're right, I don't know why I didn't add the option to use WS too...


Really?  I tried my best to test all this things, I guess I didn't test it enough... Thank you for the feedback!

Submitted(+1)

Absolutely destroyed one of the cats and the other got scared and killed itself 10/10 

Developer(+1)

Totally intended! hahahaha

Submitted(+1)

Had a nice time! Would've loved a tutorial but understood what to do quite quick so it's no big deal. The gameplay is great with a nice selection of weapons to use depending on the scenario, the enemy maybe could've used some work on the targeting side since they kept missing and hitting themselves.


Either way great game and looking forward to more!

Developer

OMG Thank you! Yes I understand that a tutorial would be nice, it was planned but the time was rough

Hehe yeah, the enemies are kinda dumb, the idea was to make at least 3 levels of CPU. At least I'm happy how it ended up