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Lowliet

197
Posts
5
Topics
28
Followers
14
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A member registered May 01, 2019 · View creator page →

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Oddly therapeutic. Guess I'm cut out for alien customs work. The art is cute and charming, and the gameplay loop is relatively simple. The font did mess me up at times, but I still made it to the end. Great work.

I love how unrelated the whole backstory is to the game. At it's core, it is another deduction game where you have to get clues from NPCs. It is frustrating that there are so many of them, and they keep moving around, so it's hard to keep track of them. Doesn't help you're locked in for a dialogue for a couple of seconds. Still, its a good effort and complete experience which I appreciate.

Like others have said, the visual is superb. The systems of the game are a little confusing. Personally not a big fan of guessing trial and error games, but overall its a simple and cute experience.

A straightforward game. I like the concept of bailing your partner out through a camera-like POV. Lots of potential for different gameplay mechanics.

I strangely got addicted to the gameplay loop. Managed to pay off my debt on the 2nd run by night 4. Solid game overall.

What the actual heck!!! This looks so friggin good! I'm always floored whenever someone on crack makes an artistic masterpiece, for a game jam no less. The gameplay itself is a pretty 2d basic platformer but the puzzles and wordplay were cleverly integrated.

It was me. I farted. jk jk

Interesting premise for a deduction game, especially for something as universal as passing gas. Granted, like a lot of these deduction games in this gam, I kind of had to brute force with trial and error. Still, I enjoyed it for the premise alone.

I am a sucker for dating sims, and this is such a fun mechanic and take on the theme. Gameplay loop is extremely short, so I just had to try ALL the restaurants. ALSO WHY IS THIS HIGHKEY CUTE 

Cool art style and overall vibes. Poker mixed with CloverPit, Balatro, and Buckshot is a neat concept. 

Really solid take on the theme and applying it to chess. I like the idea of scanning the pieces to see who is friend or for. Unfortunately I am too stupid at chess and got capped at level 3. 

It is quite a simple deduction game with charming execution. Got to round 6. Essentially you are just filtering and sorting out suspects until you narrow down to an outlier. I enjoyed this simple pleasant experience.

thanks for playing. I'm sure many can relate to the college student struggle 

That's a creative mechanic, losing and forgoing letters, which may lock you out of options, adds in an extra layer of puzzle and strategy. I am curious how this story will expand in the future.

A very frenetic game, especially with the flashing colors, wheel spinning, and speed up with timer. While the art of the dude is nice, he doesn't seem all that relevant or needed here. Still, the gameplay loop is solid

A very simple game, but there is charm in that. I do love eating me 150 hotdogs in one sitting haha.

What a cute and charming cozy game. Would be cute if you could do poses right before the last frame. Movement is a bit finicky on browser. Still, I had a great time with this one. The art, 3d models, and music really makes it stand out.

The concept and use of the theme is solid. Might be my gold fish memory, but I cannot keep track of everyone in the room, so it made deducing pretty difficult. The highlight of the game for me is definitely the music.

The art is fantastic. I do like the mechanic of switch between rooms and finding items, though I wish I can hold multiple at a time. Also, might be bugs, but I don't hear any music, and when I click on a book but don't accept and click off, the book just disappears forever, but doesn't do the same for the candy. Still, a cute and charming game.

I like how your resource system (wax) determines your weight and mobility, affecting how you interact with objects in the level. The level design is solid. This is a solid game that can be easily expanded upon in the future. Great work.

The puzzle design is really well thought out, especially for a simple mechanic. Just a solid game all around

Thanks for playing. Yeah, I know UI could have used a bit more work.

Overall, just a really solid game. I do like the juxtaposition of the cute lil character with the horrific nightmare monstrosities. The turn-based card gameplay is well implemented. Great work.

This was a strangely zen experience. Who knew just clicking fruit would be so satisfying. It then became a puzzle game in later levels, but still satisfying overall.

I don't know what I was expecting from a title like "Bathroom Please" with a thumbnail of a guy crying on the toilet, but I was not disappointed. Good work, definitely got a chuckle out of me. 

Ayo, this game is underrated AS HECK! The gameplay and mechanics are real solid. The art has a simple charm to it. Also, I'm ashamed to admit that I didn't get the pun in the title until the end. Good work~

The pogo mechanic is really satisfying, especially with how gravity helps give you a boost based on height. Overall, job well done.

Really cool pirate themed turn-based tactics game. I can see this being expanded upon in the future.

Love the art style. And the story has potential, shame you couldn't get it all done by the end of the jam. I do look forward to if you ever expand on this. 

Really solid game. Though, when I played I didn't hear any music of sound effects. John Mold looks like a good fella, I trust him with my life

You perfectly captured the planking experience, especially in the last 10 second stretch. Very simple game.

Got mad Disco Elysium vibes from this. But all contextualized in a child's understanding of mortality and the heat death of the universe, I really enjoyed this one, the story and art are great. Well done~

Thanks for playing and enjoying the simple meal  :)

Thanks for playing and enjoying the game

It's a bit rough, but I really dig the art and character designs. If you ever decide to expand on this with more polish, I look forward to it, especially since there is a lot of thought put behind Dino Mite himself. Also the music cuts off when I'm around the 2nd or 3rd wave of enemies?

This is such a cute game! I love the art style and the dialogue is so campy and quirky. I laughed so hard when she just picked up the dog. Can't believe it was that easy to date a girl. 

(If I had a nickel for the games I've played so far that involves dates and choosing words in a countdown, I'd have 2 nickels... which I know isn't a lot, but its weird that it happens twice. 

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Prolly one of the more memorable games I've played so far in this jam. The random challenges definitely kept me on my toes. I was confused about the gun until the roaches came in. Overall, I enjoyed this a lot more than I should have.

Interesting game loop, I did enjoy slowly becoming a speedy killing machine. If there was more levels and enemy variety, I can see myself getting accidentally addicted haha

What a really well polished game. I dig the art of the character and the environment design. Though, the fireballs do make things frustrating, especially with the pseudi-isometric view making it more difficult, and the fact I have to start all over again with no way to recover time gives me little incentive to try again outside of just wanting to see where the story goes. Still, for a game jam project, this is still hella impressive.

I was screaming at my screen "JUST PUT A LID ON IT! WHY DON'T YOU CLEAN UP THE FLIES ON THE FLOOR???"

Overall, really solid gameplay loop. The music is a bop and the art is cute. I think the game glitched early and locked me out of buying the swatter. 

Thanks for playing and the enjoying the vibes.