Oddly therapeutic. Guess I'm cut out for alien customs work. The art is cute and charming, and the gameplay loop is relatively simple. The font did mess me up at times, but I still made it to the end. Great work.
Lowliet
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I love how unrelated the whole backstory is to the game. At it's core, it is another deduction game where you have to get clues from NPCs. It is frustrating that there are so many of them, and they keep moving around, so it's hard to keep track of them. Doesn't help you're locked in for a dialogue for a couple of seconds. Still, its a good effort and complete experience which I appreciate.
The art is fantastic. I do like the mechanic of switch between rooms and finding items, though I wish I can hold multiple at a time. Also, might be bugs, but I don't hear any music, and when I click on a book but don't accept and click off, the book just disappears forever, but doesn't do the same for the candy. Still, a cute and charming game.
This is such a cute game! I love the art style and the dialogue is so campy and quirky. I laughed so hard when she just picked up the dog. Can't believe it was that easy to date a girl.
(If I had a nickel for the games I've played so far that involves dates and choosing words in a countdown, I'd have 2 nickels... which I know isn't a lot, but its weird that it happens twice.
What a really well polished game. I dig the art of the character and the environment design. Though, the fireballs do make things frustrating, especially with the pseudi-isometric view making it more difficult, and the fact I have to start all over again with no way to recover time gives me little incentive to try again outside of just wanting to see where the story goes. Still, for a game jam project, this is still hella impressive.































I am a sucker for dating sims, and this is such a fun mechanic and take on the theme. Gameplay loop is extremely short, so I just had to try ALL the restaurants. ALSO WHY IS THIS HIGHKEY CUTE