I liked this concept a lot and it was quite fun!
I got a bit stuck on the rhythm game since it was pretty long but it felt good aside from that.
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Work In Progress's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #430 | 3.261 | 3.261 |
| Audio | #491 | 3.217 | 3.217 |
| Innovation | #518 | 3.174 | 3.174 |
| Enjoyment | #536 | 3.304 | 3.304 |
| Overall | #607 | 3.188 | 3.188 |
| Theme | #841 | 3.174 | 3.174 |
| Visuals | #956 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game you play a simple adventure game, but it turns out you can't trust the developers. Because the game is still a 'work in progress', the devs change the game as you progress.
What code and assets did you not make from scratch during the jam (if any)?
Used songs from Karl Casey, Vespidaze and IHateTuesdays
Used some tilemaps for the houses and other props
How many people worked on the game?3
Comments
Really elaborate game for being made for a Jam and being intentionally made to look unfinished. I think that was my favorite part of the visual style, how all of the camps still used the grass pattern, and the humor, both from the game itself and the devs working on it, was pretty hilarious too. I specially liked the running gag that the devs would want to include stuff just because they were playing a game recently that they liked, because that is way too common. What I didn't like was the rhythm game, which was way too punishing and didn't sync too well with the music (also the sword animation was too slow for it to work well. I was also wondering, is the fact the game has no ending intentional? And the bug about pushing the boulders into the walls? I feel they are, but I figured the devs in-game would have made a joke about that themselves.
Nice, but I wish it was easier to swing a sword, it was hard to hit the enemies, and the enemy hitboxes were huge
One must imagine me with a giant grin playing through this game. Lots of personality and easter eggs in this one. I laughed out loud multiple times.
That boulder puzzle I did not understand (solved it by furiously slamming my keyboard and mouse together but there ought to be a better way).
And the rythm section was very challenging, but I prevailed!!
Interesting idea!
I would have like a shorter first part, so having to repeat it does not take that long. Besides that, graphics, sounds and feel is very good.
Haha glad to know we weren't the only ones thinking of "game is work in progress" for our entries. So much personality in this one, loved the idea of devs switching things up mid adventure, especially the FPS section. Great work
An impressive world, especially for a game jam. It was fun exploring the locations and meeting the inhabitants, and I really got immersed in the story! I was clicking 'E' like crazy because I couldn't tell what was interactive and what wasn't, haha.
The concept is cool; it feels like a full-fledged game that’s genuinely fun to play, great job!
P.S. The collision detection was a bit jarring at times, it wasn't always obvious, but that’s normal; a bit of polish will fix it right up.
I must be tone-deaf or something, because I have a really bad skill issue when it comes to rhythm games. I spent like half an hour on that part alone, and with the three spiders in a row, it felt like I couldn't physically swing the sword fast enough with the cooldown and had to do nearly frame-perfect inputs to get it. I think a checkpoint or heal when you get to the boulder part would probably help a bit.
Other than that, it was super fun overall, and probably one of the best games of the jam. I still enjoyed the rhythm part a lot, even if it made me rage more than Getting Over It lol. Awesome job!
What really makes this game great is that you can tell the developers put alot of passion into this game despite it's flaws. It really made me smile and even laugh during many parts of the game. I'd argue that the weird collisions and resized sprites actually contribute to this game feeling unfinished and still a work in progress. Despite what it looks like on the surface, this game deserves a chance. It has personality.
Absolutely interesting game. Classy rpg style. Sounds definitely add to the vibe. Has great potential to unfold into a pretty unique rpg.
Really cool idea and fun game. I really liked the sounds effects and the pixel art of the devs appearing out of nowhere in the middle of a fantasy pixel battle was pretty funny.
The whole "devs fixing stuff while you're playing" idea was super funny and fit the work in progress theme really well haha. I liked how the game leans into that instead of just using it as a joke in the description. Movement and attacking felt nice, though I did get a little confused during some of the on-the-fly changes... still a very fun jam entry :D
Very silly game, gotta say it. The devs intervening in the gameplay is top notch xD





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