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I have found a bit of a cheatcode, I ended with 100% balance by simply spamming carrots into existence until the time ran out. I would have liked for the populations to affect eachother (perhaps every 30 seconds, the number of rabbits would go down by the number of wolves, if there are more wolves than rabbits any wolf that didn’t eat disappears, every 10 seconds the carrots would go down by the number of rabbits, so on). An economy mechanic (giving the player limited cash and making it so that adding things costs money, maybe more interactions with it) would be a nice pairing.
The theme interpretation was quite creative and I like the thumbnail art.