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Calculations Compound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #79 | 2.749 | 3.286 |
| Use of the Limitation | #80 | 2.630 | 3.143 |
| Enjoyment | #81 | 2.271 | 2.714 |
| Overall | #85 | 2.420 | 2.893 |
| Presentation | #93 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Everything: MathWizard7777
Software used
Unity (GameEngine), Krita/Canva (Art), VS code (Programming)
Use of the limitation
There is four different colors of numbers, red, yellow, green, and blue, and manipulating those numbers is the main point of the game
Cookies eaten
Around 12 mugs of milk
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Comments
Well, it took me a considerable amount of time to get use to the controls (and to figure it out too ;))). After that, the game feels pretty cool, like a tycoon-ish game but with some calculation, I like the idea! Add tutorial, sfx, and some level variety (like environmental obstacles to add more depth) and you're good to go! Great job dude!
I really enjoyed this game. At first I was struggling to figure out what each different type of equipment did, but once you do, it’s just a matter of optimization. This is a very well made game, and loved the concept as well.
I'm surprised by the amount of levels the game has. I only played half way through, but I like that new components are introduced every level or so, and they each seem to have their own purpose. The actual levels could use some more variety in how they're laid out though instead of just changing the goal, as it gets quite repetitive after awhile.
Thanks for playing! I happy to hear that you enjoyed playing my game. I know that the level design is quite simple, but the goal was to spark competition between players to make optimal designs.
Cool game, reminds me of shapez. Could use some music / sfx. I recommend against a big wall of text to serve as a tutorial and introduction, especially as the first thing you see when you start the game. The levels themselves serve as better tutorials than the text, as you learn by playing and unlocking new things as you go along.
Nice to hear that you enjoyed playing! I really wanted to have a proper tutorial but I had like 10 mins left and it was kind of a last resort to at least give the game some explanation.
Might just be my device but I can't see the play button.
Did you go full screen? Sorry I basically hard coded this game's UI for a 1920x1080 resolution.
Yeah, on the site and in-game. This is max zoom out in-game:
I'm sorry to hear that, I think it might be your device as the zoom doesn't affect the UI, and as the play button is in the corner, if your display isn't at least that size then it might not work.
Aw man :(